Compute a topological surface ( a shell) using generating wires. The face of the shell will be ruled surfaces passing by the wires. The wires must have the same number of edges.
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#include <BRepFill_Generator.hxx>
Compute a topological surface ( a shell) using generating wires. The face of the shell will be ruled surfaces passing by the wires. The wires must have the same number of edges.
◆ BRepFill_Generator()
BRepFill_Generator::BRepFill_Generator |
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◆ AddWire()
void BRepFill_Generator::AddWire |
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const TopoDS_Wire & |
Wire | ) |
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◆ Generated()
Returns all the shapes created.
◆ GeneratedShapes()
Returns the shapes created from a subshape <SSection> of a section.
◆ IsMutableInput()
Returns the current mutable input state.
◆ Perform()
void BRepFill_Generator::Perform |
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◆ ResultShape()
Returns a modified shape in the constructed shell, If shape is not changed (replaced) during operation => returns the same shape.
◆ SetMutableInput()
void BRepFill_Generator::SetMutableInput |
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const Standard_Boolean |
theIsMutableInput | ) |
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Sets the mutable input state If true then the input profile can be modified inside the operation. Default value is true.
◆ Shell()
The documentation for this class was generated from the following file: