package com.aerodroidrace.Sprites;


import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.region.TextureRegion;


public class Avion extends Sprite{

	public Avion(float pX, float pY, TextureRegion pTextureRegion) {
		super(pX, pY, pTextureRegion);
		
	}
	
	

}

 