Sion Tower (demo técnica) 0.1
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_body (definido en GameObject) | GameObject | [protected] |
_entity (definido en GameObject) | GameObject | [protected] |
_node (definido en GameObject) | GameObject | [protected] |
_sceneManager (definido en GameObject) | GameObject | [protected] |
_shapes (definido en GameObject) | GameObject | [protected] |
GameObject(Ogre::SceneManager *sceneManager) | GameObject | |
GameObject(Ogre::SceneManager *sceneManager, const Ogre::String &entityName, const Ogre::String &entityFile, const Ogre::String &nodeName) | GameObject | |
GameObject(Ogre::SceneManager *sceneManager, Ogre::SceneNode *sceneNode, Ogre::Entity *entity) | GameObject | |
getBody() | GameObject | |
getOldPosition() const (definido en Player) | Player | |
getOrientation() | GameObject | |
getPosition() | GameObject | |
getScale() | GameObject | |
getSceneNode() | GameObject | |
Player(Ogre::SceneManager *sceneManager, Ogre::Camera *camera, OIS::Keyboard *keyboard) (definido en Player) | Player | |
restoreOldPosition() (definido en Player) | Player | |
setBody(Body *body) | GameObject | |
setOrientation(const Ogre::Quaternion &orientation) | GameObject | |
setPosition(const Ogre::Vector3 &position) | GameObject | |
setScale(const Ogre::Vector3 &scale) | GameObject | |
synchronizeBody() | GameObject | |
synchronizeSceneNode() | GameObject | |
update(Ogre::Real deltaT) | Player | [virtual] |
~GameObject() | GameObject | [virtual] |
~Player() (definido en Player) | Player |