Sion Tower (demo técnica) 0.1
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changeState(State *state) | StateManager | |
changeState(const Ogre::String &stateName) | StateManager | |
exitGame() | StateManager | |
frameEnded(const Ogre::FrameEvent &event) | StateManager | |
frameRenderingQueued(const Ogre::FrameEvent &event) | StateManager | |
frameStarted(const Ogre::FrameEvent &event) | StateManager | |
getKeyboard() | StateManager | [inline] |
getMouse() | StateManager | [inline] |
keyPressed(const OIS::KeyEvent &arg) | StateManager | |
keyReleased(const OIS::KeyEvent &arg) | StateManager | |
mouseMoved(const OIS::MouseEvent &arg) | StateManager | |
mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id) | StateManager | |
mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id) | StateManager | |
popAllStates() | StateManager | |
popState() | StateManager | |
pushState(State *state) | StateManager | |
start() | StateManager | |
StateManager(Game *game, OIS::InputManager *inputManager) | StateManager | |
windowClosed(Ogre::RenderWindow *window) | StateManager | [inline] |
windowClosing(Ogre::RenderWindow *window) | StateManager | |
windowResized(Ogre::RenderWindow *window) | StateManager | [inline] |
~StateManager() | StateManager |