Sion Tower (demo técnica) 0.1

Body Lista de los miembros

Lista completa de los miembros de Body, incluyendo todos los heredados:
addShape(Shape *shape)Body
Body(GameObject *gameObject, const std::vector< Shape * > &shapes, const Ogre::Vector3 &position=Ogre::Vector3::ZERO, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE, const Ogre::Quaternion &orientation=Ogre::Quaternion::IDENTITY, int type=0)Body
Body(GameObject *gameObject=0, const Ogre::Vector3 &position=Ogre::Vector3::ZERO, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE, const Ogre::Quaternion &orientation=Ogre::Quaternion::IDENTITY, int type=0)Body
getCollision(Body *bodyA, Body *bodyB)Body [static]
getGameObject()Body
getOrientation() const Body
getPosition() const Body
getScale() const Body
getShapes() const Body
getTransform() const Body
getType() const Body
getWorldSpaceShapes() const Body
removeShape(Shape *shape)Body
removeShape(const Ogre::String &name)Body
setGameObject(GameObject *gameObject)Body
setOrientation(const Ogre::Quaternion &orientation)Body
setPosition(const Ogre::Vector3 &position)Body
setScale(const Ogre::Vector3 &scale)Body
setTransform(const Ogre::Matrix4 &transform)Body
setType(int type)Body
~Body()Body
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