The Tricycle's Ninja
include/enemigo.h
00001 #ifndef _ENEMIGO_H_
00002 #define _ENEMIGO_H_
00003 
00004 #include <Gosu/Gosu.hpp>
00005 
00009 class Enemigo
00010 {
00011         Gosu::Image image;
00012         Gosu::Image arm;
00013         double posX, posY, velX, velY;
00014         double posXarm, posYarm, velXarm, velYarm;
00015         int angle;
00016         bool disparo;
00017         
00018 
00019         public:
00024                 Enemigo(Gosu::Graphics& graphics):image(graphics,Gosu::sharedResourcePrefix() + L"media/samurai.png"),arm(graphics,Gosu::sharedResourcePrefix() + L"media/shuriken.png") {
00025                 posX = 0; posY = 233; velX = -1.5; velY = angle = 0;
00026                 posXarm = 800; posYarm = 330; velXarm = -8; velYarm = 0;disparo=false;
00027                 }
00031                 void draw() const
00032                 {
00033                         image.draw(posX, posY,6,0.4,0.4);
00034                 }
00038                 void drawArm() const
00039                 {
00040                         arm.drawRot(posXarm,posYarm,3,angle,0.5,0.5,0.6,0.6);
00041                 }
00046                 void move(){posX=posX+velX;}
00051                 void moveArm(){
00052                         posXarm=posXarm+velXarm;
00053                         angle = (angle + 20)%360;}
00058                 double px(){return posX;}
00063                 double py(){return posY;}
00068                 double pxArm(){return posXarm;}
00073                 double pyArm(){return posYarm;}
00078                 void modpx(int num){posX = num;}
00083                 void modDisparo()
00084                 {
00085                         disparo=true;
00086                         posXarm=posX;
00087                 }
00091                 void resetDisparo()
00092                 {
00093                         disparo=false;
00094                         posXarm=posX;
00095                 }
00099                 void reset()
00100                 {velX=-1.5;velXarm=-8;}
00105                 bool estDisparo(){return disparo;}
00109                  void acelerar(){velX=velX*1.25;velXarm=velXarm*1.25;}
00110 
00111 };
00112 
00113 #endif /* _ENEMIGO_H_ */
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