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Packages that use Vector3 | |
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es.ucm.look.ar.ar3D.core.camera | |
es.ucm.look.ar.math.geom |
Uses of Vector3 in es.ucm.look.ar.ar3D.core.camera |
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Fields in es.ucm.look.ar.ar3D.core.camera declared as Vector3 | |
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Vector3 |
Camera3D.look
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static Vector3 |
Camera3D.NORTH
Represents a vector pointing to the north in the scene. |
static Vector3 |
Camera3D.UP
Represents a vector pointing towards the sky, and perpendicular to it |
Uses of Vector3 in es.ucm.look.ar.math.geom |
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Methods in es.ucm.look.ar.math.geom that return Vector3 | |
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Vector3 |
Vector3.crossProduct(Vector3 v)
Returns the cross product with the given vector |
Vector3 |
Plane.getNormal()
Returns the plane's normal vector |
Vector3 |
Ray.getVector()
Returns the vector defining the ray |
static Vector3 |
Vector3.getVolatileVector(float x1,
float y1,
float z1,
float x2,
float y2,
float z2)
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static Vector3 |
Vector3.getVolatileVector(Point3 p1,
Point3 p2)
Returns a volatile vector pointing from p1 to p2. |
static Vector3 |
Vector3.normalVector(Point3 p1,
Point3 p2,
Point3 p3)
Returns the normal vector to the plane formed by the 3 given points |
Methods in es.ucm.look.ar.math.geom with parameters of type Vector3 | |
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void |
Vector3.add(Vector3 v,
boolean normalize)
Adds a vector and then, if normalize is true normalize the vector |
float |
Vector3.angle(Vector3 v)
Returns the formed angle with the given vector |
Vector3 |
Vector3.crossProduct(Vector3 v)
Returns the cross product with the given vector |
float |
Vector3.dotProduct(Vector3 v)
Returns the dot product with the given vector |
static Plane |
Plane.getVolatilePlane(Point3 point,
Vector3 normal)
Returns a volatile plane from a point and its normal |
static Ray |
Ray.getVolatileRay(Point3 p,
Vector3 v)
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Constructors in es.ucm.look.ar.math.geom with parameters of type Vector3 | |
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Plane(Point3 p,
Vector3 n)
Constructs a plane from a point and its normal |
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Ray(Point3 p,
Vector3 v)
Constructs a ray from a point and a vector |
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