|
|||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of Point3 in es.ucm.look.ar.ar2D |
---|
Methods in es.ucm.look.ar.ar2D with parameters of type Point3 | |
---|---|
void |
AR2D.projectPoint(Point3 p)
Projects the given point with the current situation |
Uses of Point3 in es.ucm.look.ar.ar3D.core.camera |
---|
Fields in es.ucm.look.ar.ar3D.core.camera declared as Point3 | |
---|---|
Point3 |
Camera3D.eye
Point pointed by the camera |
Methods in es.ucm.look.ar.ar3D.core.camera with parameters of type Point3 | |
---|---|
void |
Camera3D.setPosition(Point3 p)
|
Uses of Point3 in es.ucm.look.ar.ar3D.core.drawables.primitives |
---|
Methods in es.ucm.look.ar.ar3D.core.drawables.primitives with parameters of type Point3 | |
---|---|
void |
PointPrimitive.setPoint(Point3 p)
|
Constructors in es.ucm.look.ar.ar3D.core.drawables.primitives with parameters of type Point3 | |
---|---|
CirclePrimitive(Point3 p,
float radius,
int iterations)
|
|
LinePrimitive(Point3 p1,
Point3 p2)
|
|
LinesLoopPrimitive(Point3... points)
|
|
PointPrimitive(Point3 p)
|
|
Ring(Point3 center,
float radius,
float width,
int iterations,
Color4 c)
|
|
TrianglePrimitive(Point3 p1,
Point3 p2,
Point3 p3)
|
Uses of Point3 in es.ucm.look.ar.ar3D.parser |
---|
Methods in es.ucm.look.ar.ar3D.parser that return Point3 | |
---|---|
Point3 |
MeshObjParser.getCenter()
Returns the center point for the mesh |
Uses of Point3 in es.ucm.look.ar.math.collision |
---|
Methods in es.ucm.look.ar.math.collision that return Point3 | |
---|---|
Point3 |
SquareArmature.getIntersectionPoint(Ray r)
|
Point3 |
SphericalArmature.getIntersectionPoint(Ray r)
|
Point3 |
Armature.getIntersectionPoint(Ray r)
Test whether a ray intersects with the armature. |
Methods in es.ucm.look.ar.math.collision with parameters of type Point3 | |
---|---|
boolean |
SquareArmature.contains(Point3 p)
|
boolean |
SphericalArmature.contains(Point3 p)
|
boolean |
Armature.contains(Point3 p)
Returns true if the given point is contained by the armature. |
Constructors in es.ucm.look.ar.math.collision with parameters of type Point3 | |
---|---|
SphericalArmature(Point3 center,
float radius)
Constructs a spherical armature from its center and its radius |
|
SquareArmature(Point3 topLeft,
Point3 bottomLeft,
Point3 bottomRight,
Point3 topRight)
Constructs a square armature from 4 points. |
Uses of Point3 in es.ucm.look.ar.math.collision.debug |
---|
Methods in es.ucm.look.ar.math.collision.debug that return Point3 | |
---|---|
Point3 |
SphericalDebugArmature.getIntersectionPoint(Ray r)
|
Constructors in es.ucm.look.ar.math.collision.debug with parameters of type Point3 | |
---|---|
SphericalDebugArmature(Point3 center,
float radius)
|
|
SquareDebugArmature(Point3 topLeft,
Point3 bottomLeft,
Point3 bottomRight,
Point3 topRight)
|
Uses of Point3 in es.ucm.look.ar.math.geom |
---|
Subclasses of Point3 in es.ucm.look.ar.math.geom | |
---|---|
class |
Vector3
Represents a 3 dimensions vector |
Methods in es.ucm.look.ar.math.geom that return Point3 | |
---|---|
Point3 |
Ray.getPoint()
Returns the starting point for this ray |
Point3 |
Ray.getPoint(float t)
Returns the point in the ray that corresponds to the given t parameter |
Point3[] |
Triangle.getPoints()
Returns a 3 elements array with the points |
static Point3 |
Point3.getVolatilePoint(float x,
float y,
float z)
|
Methods in es.ucm.look.ar.math.geom with parameters of type Point3 | |
---|---|
void |
Point3.add(Point3 p)
Adds the point's coordinates |
boolean |
Triangle.contains(Point3 p)
Returns if the given point is contained in this triangle. |
static Plane |
Plane.getVolatilePlane(Point3 point,
Vector3 normal)
Returns a volatile plane from a point and its normal |
static Ray |
Ray.getVolatileRay(Point3 p,
Vector3 v)
|
static Vector3 |
Vector3.getVolatileVector(Point3 p1,
Point3 p2)
Returns a volatile vector pointing from p1 to p2. |
void |
Point3.inverseScale(Point3 scale)
Scales the point, dividing the current coordinates with the given scale |
static Vector3 |
Vector3.normalVector(Point3 p1,
Point3 p2,
Point3 p3)
Returns the normal vector to the plane formed by the 3 given points |
void |
Point3.scale(Point3 scale)
Scales the point, multiplying the current coordinates with the given scale |
void |
Point3.set(Point3 p)
Copies the coordinates of the given point |
void |
Vector3.set(Point3 p1,
Point3 p2)
Creates a vector from point p1 to point p2 |
void |
Point3.subtract(Point3 p)
Subtracts the point's coordinates |
void |
Matrix3.transform(Point3 p)
|
Constructors in es.ucm.look.ar.math.geom with parameters of type Point3 | |
---|---|
Plane(Point3 p1,
Point3 p2,
Point3 p3)
Constructs a plane from three points |
|
Plane(Point3 p,
Vector3 n)
Constructs a plane from a point and its normal |
|
Point2(Point3 p,
int remove)
Constructs a 2D point from a 3D point, giving one coordinate to be removed from the 3D point |
|
Point3(Point3 p)
|
|
Ray(Point3 p,
Vector3 v)
Constructs a ray from a point and a vector |
|
Triangle(Point3 p1,
Point3 p2,
Point3 p3)
Constructs a triangle from 3 points |
|
Vector3(Point3 v)
Constructs a vector from another vector. |
|
Vector3(Point3 p1,
Point3 p2)
Constructs a vector that points from p1 to p2 |
Uses of Point3 in es.ucm.look.data |
---|
Methods in es.ucm.look.data that return Point3 | |
---|---|
Point3 |
WorldEntity.getLocation()
Returns the entity's position |
Point3 |
World.getLocation()
Returns the user location in the world |
Point3 |
LookData.getLocation()
Returns the current location |
Point3 |
EntityData.getLocation()
Returns the location for the entity |
Methods in es.ucm.look.data with parameters of type Point3 | |
---|---|
void |
World.setLocation(Point3 location)
Sets the location for the user in the world |
Uses of Point3 in es.ucm.look.location |
---|
Methods in es.ucm.look.location that return Point3 | |
---|---|
Point3 |
LocationManager.getDisplacement()
|
Point3 |
LocationManager.getPosition()
Returns the current position |
|
|||||||||
PREV NEXT | FRAMES NO FRAMES |