Uses of Class
es.ucm.look.ar.math.geom.Vector3

Packages that use Vector3
es.ucm.look.ar.ar3D.core.camera   
es.ucm.look.ar.math.geom   
 

Uses of Vector3 in es.ucm.look.ar.ar3D.core.camera
 

Fields in es.ucm.look.ar.ar3D.core.camera declared as Vector3
 Vector3 Camera3D.look
           
static Vector3 Camera3D.NORTH
          Represents a vector pointing to the north in the scene.
static Vector3 Camera3D.UP
          Represents a vector pointing towards the sky, and perpendicular to it
 

Uses of Vector3 in es.ucm.look.ar.math.geom
 

Methods in es.ucm.look.ar.math.geom that return Vector3
 Vector3 Vector3.crossProduct(Vector3 v)
          Returns the cross product with the given vector
 Vector3 Plane.getNormal()
          Returns the plane's normal vector
 Vector3 Ray.getVector()
          Returns the vector defining the ray
static Vector3 Vector3.getVolatileVector(float x1, float y1, float z1, float x2, float y2, float z2)
           
static Vector3 Vector3.getVolatileVector(Point3 p1, Point3 p2)
          Returns a volatile vector pointing from p1 to p2.
static Vector3 Vector3.normalVector(Point3 p1, Point3 p2, Point3 p3)
          Returns the normal vector to the plane formed by the 3 given points
 

Methods in es.ucm.look.ar.math.geom with parameters of type Vector3
 void Vector3.add(Vector3 v, boolean normalize)
          Adds a vector and then, if normalize is true normalize the vector
 float Vector3.angle(Vector3 v)
          Returns the formed angle with the given vector
 Vector3 Vector3.crossProduct(Vector3 v)
          Returns the cross product with the given vector
 float Vector3.dotProduct(Vector3 v)
          Returns the dot product with the given vector
static Plane Plane.getVolatilePlane(Point3 point, Vector3 normal)
          Returns a volatile plane from a point and its normal
static Ray Ray.getVolatileRay(Point3 p, Vector3 v)
           
 

Constructors in es.ucm.look.ar.math.geom with parameters of type Vector3
Plane(Point3 p, Vector3 n)
          Constructs a plane from a point and its normal
Ray(Point3 p, Vector3 v)
          Constructs a ray from a point and a vector