First Start | Installation | Network Play | Configuration | FAQ | Redistribution |
Q: | Immediately after Armagetron opens it's window, it crashes. What's wrong? |
A: | First, check Question 3.1 for the OS independent answer to that problem. Special Linux case: In some rare cases ( old 3dfx Mesa implementation ), you need to be root to run 3d accelerated programs Try running Armagetron as root; if that works, check out the HOWTOs and FAQs for your graphic card on how to run 3d programs as non-root. |
Q: | The textures and fonts don't seem to work. |
A: | Recheck your SDL_image installation; it probably can't load PNG images. The included show-program has to be able to display the PNG images from the textures folder. |
Q: | How can I enable 3D acceleration? |
A: | You may have to download some stuff and modify your kernel module configuration and XF86Config. That sounds scarier now than it is in reality. For generic instructions, have a look at the XFree DRI documentation. For NVIDIA cards, get the latest drivers from NVIDIA direclty. |
Q: | When trying to run Armagetron, I get the message "error while loading shared libraries: libXXX: cannot open shared object file: No such file or directory". What's wrong? |
A: |
You probably installed a binary version of Armagetron that is incompatible with your system.
One of the third party packages may fit better to your system.
Or, if you want the latest version, try installing from source. If you installed Armagetron from a RPM without warnings, that RPM is broken; please inform me about it. |
Q: | The graphics are ugly! There are almost no textures around, the menu is just writing on black background. What can I do? |
A: | Armagetron detected that your OpenGL implementation does not support hardware acceleration.
It may be wrong on that; check it by increasing the detail level in "System Setup/Display Settings/Detail Settings".
If you tune up the texture modes and get an immediate performance dropdown, you are using
software rendering. Check out the OS specific answer to "How can I enable 3D acceleration?" for
Linux. If the rendering speed stays OK, you have hardware acceleration; in that case, please send me ( ) your your user.cfg ( found in the var-subdirectory of the directory ~/.armagetron ) so I can correct the detection in future versions. |
Q: | Rendering is VERY slow, I only get about 1 fps even in the menu. What's wrong? |
A: | It seems your OpenGL implementation does not support hardware acceleration, and Armagetron
did not detect it. Check out the OS specific answer to "How can I enable 3D acceleration?" for
Linux.
Please send me ( ) your your user.cfg ( found in the var-subdirectory of the directory ~/.armagetron ) so I can correct the detection in future versions. In the meantime, edit this user.cfg and set TEXTURE_MODE_0/1/2 to -1 and ALPHA_BLEND to 0, this will disable the features that cause the slowdown. |
Q: | When I start Armagetron, the screen turns black and the game exits shortly afterwards. (Or similar right-after-start problems) What can I do? |
A: | just try again about four times; Armagetron should notice that the first attempts failed and try some other screen modes (with different colour depths, initialisation methods and in fullscreen or windowed mode). |
Q: | Why can't I play on my LAN? The server my friend started is invisible, and when I do a custom connect, the connection fails. |
A: | You probably have an activated personal firewall running on your machine blocking the network communication. You have to set your firewall to allow outgoing UDP connections on port 4533 ( for the master server ) and usually port 4534 for the servers. Note that some versions of MS Windows ( XP, I think ) install a firewall by default that blocks all unknown connections, so you may not be aware you have a firewall running at all. |
Q: | Why can't I play on the net? When I try an Internet game, I get an error saying the master server is not responding. |
A: | It may be that the master server is temporarily down. It is only running on my now stationary laptop connected by DSL; that is not completely failsafe. The previous question may give some insights, too. |
Q: | Sometimes, I see players (esp. me) passing through walls. Is that a bug? |
A: | Probably not; it is the normal effect of network latency (Laaaag!) when your client does not yet have the latest information from the server. |
Q: | Someone is cheating! I keep cutting off his way right before him, and that kills me, not him! |
A: | Again, this is not cheating, but a network latency effect that happens when you disable "Prediction" from the network game menu. Then, you see the other players not at the place they are probably now, but where they were a little while ago. So while you thought you were ahead of your opponent, he was in reality a bit ahead of you. By trying to cross him, you ran directly into his wall. Either turn on prediction or the "Lag-O-Meter" that shows where your opponent may in fact be NOW. Learning to handle these effects is one of the skills you need to kick your opponent's ass. |
This document was created by Manuel Moos
Last modification: Sun Jul 20 14:53:05 CEST 2003
First Start | Installation | Network Play | Configuration | FAQ | Redistribution |