/************************************************************************* ** PSPattern.h ** ** ** ** This file is part of dvisvgm -- the DVI to SVG converter ** ** Copyright (C) 2005-2013 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #ifndef PSPATTERN_H #define PSPATTERN_H #include #include #include "BoundingBox.h" #include "Color.h" #include "Matrix.h" struct SpecialActions; class SVGTree; class XMLElementNode; class PSPattern { public: virtual ~PSPattern () {} virtual int psID () const {return _id;} virtual std::string svgID () const; virtual void apply (SpecialActions *actions); protected: PSPattern (int id) : _id(id) {} virtual XMLElementNode* createPatternNode () const =0; private: int _id; ///< PostSCript ID of this pattern }; class PSTilingPattern : public PSPattern { public: ~PSTilingPattern (); virtual XMLElementNode* getContainerNode () {return _groupNode;} void apply (SpecialActions *actions); protected: PSTilingPattern (int id, BoundingBox &bbox, Matrix &matrix, double xstep, double ystep); XMLElementNode* createPatternNode () const; virtual XMLElementNode* createClipNode () const; virtual XMLElementNode* createGroupNode () const; virtual XMLElementNode* getGroupNode () const {return _groupNode;} virtual void setGroupNode (XMLElementNode *node) {_groupNode = node;} private: BoundingBox _bbox; ///< bounding box of the tile graphics Matrix _matrix; ///< tile transformation double _xstep, _ystep; ///< horizontal and vertical distance between neighboured tiles XMLElementNode *_groupNode; ///< group containing the drawing elements }; class PSColoredTilingPattern : public PSTilingPattern { public: PSColoredTilingPattern (int id, BoundingBox &bbox, Matrix &matrix, double xstep, double ystep); }; class PSUncoloredTilingPattern : public PSTilingPattern { public: PSUncoloredTilingPattern (int id, BoundingBox &bbox, Matrix &matrix, double xstep, double ystep); ~PSUncoloredTilingPattern (); std::string svgID () const; void setColor (Color color) {_currentColor = color;} void apply (SpecialActions *actions); protected: XMLElementNode* createClipNode () const; private: std::set _colors; ///< colors this pattern has already been drawn with Color _currentColor; ///< current color to be applied bool _applied; ///< has pattern with current group node already been applied to the SVG tree? }; #endif