Class and Description |
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FSM
An FSM is used to represent an instance of a finite state machine which has a transition function represented by an
instance of StateEngine.
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FSMImpl
This is the main class that represents an instance of a state machine using a state engine.
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State
This interface must be implemented by any class that is used as a state in a FSM.
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Class and Description |
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Action
Description goes here
|
FSM
An FSM is used to represent an instance of a finite state machine which has a transition function represented by an
instance of StateEngine.
|
Guard |
Input
This interface must be implemented by any class that is used as an input to a FSM.
|
State
This interface must be implemented by any class that is used as a state in a FSM.
|
StateEngine
A StateEngine defines the state transition function for a finite state machine (FSM).
|
Class and Description |
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Action
Description goes here
|
FSM
An FSM is used to represent an instance of a finite state machine which has a transition function represented by an
instance of StateEngine.
|
Guard |
Guard.Result |
GuardBase |
Input
This interface must be implemented by any class that is used as an input to a FSM.
|
State
This interface must be implemented by any class that is used as a state in a FSM.
|
StateEngine
A StateEngine defines the state transition function for a finite state machine (FSM).
|
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