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ISceneManager.h

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00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_SCENE_MANAGER_H_INCLUDED__
00006 #define __I_SCENE_MANAGER_H_INCLUDED__
00007 
00008 #include "IReferenceCounted.h"
00009 #include "irrArray.h"
00010 #include "irrString.h"
00011 #include "path.h"
00012 #include "vector3d.h"
00013 #include "dimension2d.h"
00014 #include "SColor.h"
00015 #include "ETerrainElements.h"
00016 #include "ESceneNodeTypes.h"
00017 #include "ESceneNodeAnimatorTypes.h"
00018 #include "EMeshWriterEnums.h"
00019 #include "SceneParameters.h"
00020 #include "IGeometryCreator.h"
00021 #include "ISkinnedMesh.h"
00022 
00023 namespace irr
00024 {
00025         struct SKeyMap;
00026         struct SEvent;
00027 
00028 namespace io
00029 {
00030         class IReadFile;
00031         class IAttributes;
00032         class IWriteFile;
00033         class IFileSystem;
00034 } // end namespace io
00035 
00036 namespace gui
00037 {
00038         class IGUIFont;
00039         class IGUIEnvironment;
00040 } // end namespace gui
00041 
00042 namespace video
00043 {
00044         class IVideoDriver;
00045         class SMaterial;
00046         class IImage;
00047         class ITexture;
00048 } // end namespace video
00049 
00050 namespace scene
00051 {
00052         class IMeshWriter;
00053 
00055 
00057         enum E_SCENE_NODE_RENDER_PASS
00058         {
00060                 ESNRP_NONE =0,
00061 
00063                 ESNRP_CAMERA =1,
00064 
00066                 ESNRP_LIGHT =2,
00067 
00069                 ESNRP_SKY_BOX =4,
00070 
00072 
00084                 ESNRP_AUTOMATIC =24,
00085 
00087                 ESNRP_SOLID =8,
00088 
00090                 ESNRP_TRANSPARENT =16,
00091 
00093                 ESNRP_TRANSPARENT_EFFECT =32,
00094 
00096                 ESNRP_SHADOW =64
00097         };
00098 
00099         class IMesh;
00100         class IMeshBuffer;
00101         class IAnimatedMesh;
00102         class IMeshCache;
00103         class ISceneNode;
00104         class ICameraSceneNode;
00105         class IAnimatedMeshSceneNode;
00106         class ISceneNodeAnimator;
00107         class ISceneNodeAnimatorCollisionResponse;
00108         class ILightSceneNode;
00109         class IBillboardSceneNode;
00110         class ITerrainSceneNode;
00111         class IMeshSceneNode;
00112         class IMeshLoader;
00113         class ISceneCollisionManager;
00114         class IParticleSystemSceneNode;
00115         class IDummyTransformationSceneNode;
00116         class ITriangleSelector;
00117         class IMetaTriangleSelector;
00118         class IMeshManipulator;
00119         class ITextSceneNode;
00120         class IBillboardTextSceneNode;
00121         class IVolumeLightSceneNode;
00122         class ISceneNodeFactory;
00123         class ISceneNodeAnimatorFactory;
00124         class ISceneUserDataSerializer;
00125         class ILightManager;
00126 
00127         namespace quake3
00128         {
00129                 struct IShader;
00130         } // end namespace quake3
00131 
00133 
00150         class ISceneManager : public virtual IReferenceCounted
00151         {
00152         public:
00153 
00155                 virtual ~ISceneManager() {}
00156 
00158 
00347                 virtual IAnimatedMesh* getMesh(const io::path& filename) = 0;
00348 
00350 
00356                 virtual IAnimatedMesh* getMesh(io::IReadFile* file) = 0;
00357 
00359 
00362                 virtual IMeshCache* getMeshCache() = 0;
00363 
00365 
00367                 virtual video::IVideoDriver* getVideoDriver() = 0;
00368 
00370 
00372                 virtual gui::IGUIEnvironment* getGUIEnvironment() = 0;
00373 
00375 
00377                 virtual io::IFileSystem* getFileSystem() = 0;
00378 
00380 
00393                 virtual IVolumeLightSceneNode* addVolumeLightSceneNode(ISceneNode* parent=0, s32 id=-1,
00394                         const u32 subdivU = 32, const u32 subdivV = 32,
00395                         const video::SColor foot = video::SColor(51, 0, 230, 180),
00396                         const video::SColor tail = video::SColor(0, 0, 0, 0),
00397                         const core::vector3df& position = core::vector3df(0,0,0),
00398                         const core::vector3df& rotation = core::vector3df(0,0,0),
00399                         const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)) = 0;
00400 
00402 
00412                 virtual IMeshSceneNode* addCubeSceneNode(f32 size=10.0f, ISceneNode* parent=0, s32 id=-1,
00413                         const core::vector3df& position = core::vector3df(0,0,0),
00414                         const core::vector3df& rotation = core::vector3df(0,0,0),
00415                         const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)) = 0;
00416 
00418 
00432                 virtual IMeshSceneNode* addSphereSceneNode(f32 radius=5.0f, s32 polyCount=16,
00433                                 ISceneNode* parent=0, s32 id=-1,
00434                                 const core::vector3df& position = core::vector3df(0,0,0),
00435                                 const core::vector3df& rotation = core::vector3df(0,0,0),
00436                                 const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)) = 0;
00437 
00439 
00449                 virtual IAnimatedMeshSceneNode* addAnimatedMeshSceneNode(IAnimatedMesh* mesh,
00450                                 ISceneNode* parent=0, s32 id=-1,
00451                                 const core::vector3df& position = core::vector3df(0,0,0),
00452                                 const core::vector3df& rotation = core::vector3df(0,0,0),
00453                                 const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f),
00454                                 bool alsoAddIfMeshPointerZero=false) = 0;
00455 
00457 
00467                 virtual IMeshSceneNode* addMeshSceneNode(IMesh* mesh, ISceneNode* parent=0, s32 id=-1,
00468                         const core::vector3df& position = core::vector3df(0,0,0),
00469                         const core::vector3df& rotation = core::vector3df(0,0,0),
00470                         const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f),
00471                         bool alsoAddIfMeshPointerZero=false) = 0;
00472 
00474 
00488                 virtual ISceneNode* addWaterSurfaceSceneNode(IMesh* mesh,
00489                         f32 waveHeight=2.0f, f32 waveSpeed=300.0f, f32 waveLength=10.0f,
00490                         ISceneNode* parent=0, s32 id=-1,
00491                         const core::vector3df& position = core::vector3df(0,0,0),
00492                         const core::vector3df& rotation = core::vector3df(0,0,0),
00493                         const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)) = 0;
00494 
00495 
00497 
00509                 virtual IMeshSceneNode* addOctreeSceneNode(IAnimatedMesh* mesh, ISceneNode* parent=0,
00510                         s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false) = 0;
00511 
00513 
00514                 _IRR_DEPRECATED_ IMeshSceneNode* addOctTreeSceneNode(IAnimatedMesh* mesh, ISceneNode* parent=0,
00515                         s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false)
00516                 {
00517                         return addOctreeSceneNode(mesh, parent, id, minimalPolysPerNode, alsoAddIfMeshPointerZero);
00518                 }
00519 
00521 
00533                 virtual IMeshSceneNode* addOctreeSceneNode(IMesh* mesh, ISceneNode* parent=0,
00534                         s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false) = 0;
00535 
00537 
00538                 _IRR_DEPRECATED_ IMeshSceneNode* addOctTreeSceneNode(IMesh* mesh, ISceneNode* parent=0,
00539                         s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false)
00540                 {
00541                         return addOctreeSceneNode(mesh, parent, id, minimalPolysPerNode, alsoAddIfMeshPointerZero);
00542                 }
00543 
00545 
00561                 virtual ICameraSceneNode* addCameraSceneNode(ISceneNode* parent = 0,
00562                         const core::vector3df& position = core::vector3df(0,0,0),
00563                         const core::vector3df& lookat = core::vector3df(0,0,100),
00564                         s32 id=-1, bool makeActive=true) = 0;
00565 
00567 
00578                 virtual ICameraSceneNode* addCameraSceneNodeMaya(ISceneNode* parent = 0,
00579                         f32 rotateSpeed = -1500.0f, f32 zoomSpeed = 200.0f,
00580                         f32 translationSpeed = 1500.0f, s32 id=-1,
00581                         bool makeActive=true) = 0;
00582 
00584 
00647                 virtual ICameraSceneNode* addCameraSceneNodeFPS(ISceneNode* parent = 0,
00648                         f32 rotateSpeed = 100.0f, f32 moveSpeed = 0.5f, s32 id=-1,
00649                         SKeyMap* keyMapArray=0, s32 keyMapSize=0, bool noVerticalMovement=false,
00650                         f32 jumpSpeed = 0.f, bool invertMouse=false,
00651                         bool makeActive=true) = 0;
00652 
00654 
00666                 virtual ILightSceneNode* addLightSceneNode(ISceneNode* parent = 0,
00667                         const core::vector3df& position = core::vector3df(0,0,0),
00668                         video::SColorf color = video::SColorf(1.0f, 1.0f, 1.0f),
00669                         f32 radius=100.0f, s32 id=-1) = 0;
00670 
00672 
00686                 virtual IBillboardSceneNode* addBillboardSceneNode(ISceneNode* parent = 0,
00687                         const core::dimension2d<f32>& size = core::dimension2d<f32>(10.0f, 10.0f),
00688                         const core::vector3df& position = core::vector3df(0,0,0), s32 id=-1,
00689                         video::SColor colorTop = 0xFFFFFFFF, video::SColor colorBottom = 0xFFFFFFFF) = 0;
00690 
00692 
00706                 virtual ISceneNode* addSkyBoxSceneNode(video::ITexture* top, video::ITexture* bottom,
00707                         video::ITexture* left, video::ITexture* right, video::ITexture* front,
00708                         video::ITexture* back, ISceneNode* parent = 0, s32 id=-1) = 0;
00709 
00711 
00728                 virtual ISceneNode* addSkyDomeSceneNode(video::ITexture* texture,
00729                         u32 horiRes=16, u32 vertRes=8,
00730                         f32 texturePercentage=0.9, f32 spherePercentage=2.0,f32 radius = 1000.f,
00731                         ISceneNode* parent=0, s32 id=-1) = 0;
00732 
00734 
00746                 virtual IParticleSystemSceneNode* addParticleSystemSceneNode(
00747                         bool withDefaultEmitter=true, ISceneNode* parent=0, s32 id=-1,
00748                         const core::vector3df& position = core::vector3df(0,0,0),
00749                         const core::vector3df& rotation = core::vector3df(0,0,0),
00750                         const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)) = 0;
00751 
00753 
00808                 virtual ITerrainSceneNode* addTerrainSceneNode(
00809                         const io::path& heightMapFileName,
00810                                 ISceneNode* parent=0, s32 id=-1,
00811                         const core::vector3df& position = core::vector3df(0.0f,0.0f,0.0f),
00812                         const core::vector3df& rotation = core::vector3df(0.0f,0.0f,0.0f),
00813                         const core::vector3df& scale = core::vector3df(1.0f,1.0f,1.0f),
00814                         video::SColor vertexColor = video::SColor(255,255,255,255),
00815                         s32 maxLOD=5, E_TERRAIN_PATCH_SIZE patchSize=ETPS_17, s32 smoothFactor=0,
00816                         bool addAlsoIfHeightmapEmpty = false) = 0;
00817 
00819 
00846                 virtual ITerrainSceneNode* addTerrainSceneNode(
00847                         io::IReadFile* heightMapFile,
00848                         ISceneNode* parent=0, s32 id=-1,
00849                         const core::vector3df& position = core::vector3df(0.0f,0.0f,0.0f),
00850                         const core::vector3df& rotation = core::vector3df(0.0f,0.0f,0.0f),
00851                         const core::vector3df& scale = core::vector3df(1.0f,1.0f,1.0f),
00852                         video::SColor vertexColor = video::SColor(255,255,255,255),
00853                         s32 maxLOD=5, E_TERRAIN_PATCH_SIZE patchSize=ETPS_17, s32 smoothFactor=0,
00854                         bool addAlsoIfHeightmapEmpty = false) = 0;
00855 
00857 
00860                 virtual IMeshSceneNode* addQuake3SceneNode(const IMeshBuffer* meshBuffer, const quake3::IShader * shader,
00861                                                                                                 ISceneNode* parent=0, s32 id=-1
00862                                                                                                 ) = 0;
00863 
00864 
00866 
00870                 virtual ISceneNode* addEmptySceneNode(ISceneNode* parent=0, s32 id=-1) = 0;
00871 
00873 
00879                 virtual IDummyTransformationSceneNode* addDummyTransformationSceneNode(
00880                         ISceneNode* parent=0, s32 id=-1) = 0;
00881 
00883                 virtual ITextSceneNode* addTextSceneNode(gui::IGUIFont* font, const wchar_t* text,
00884                         video::SColor color=video::SColor(100,255,255,255),
00885                         ISceneNode* parent = 0, const core::vector3df& position = core::vector3df(0,0,0),
00886                         s32 id=-1) = 0;
00887 
00889 
00900                 virtual IBillboardTextSceneNode* addBillboardTextSceneNode( gui::IGUIFont* font, const wchar_t* text,
00901                         ISceneNode* parent = 0,
00902                         const core::dimension2d<f32>& size = core::dimension2d<f32>(10.0f, 10.0f),
00903                         const core::vector3df& position = core::vector3df(0,0,0), s32 id=-1,
00904                         video::SColor colorTop = 0xFFFFFFFF, video::SColor colorBottom = 0xFFFFFFFF) = 0;
00905 
00907 
00933                 virtual IAnimatedMesh* addHillPlaneMesh(const io::path& name,
00934                         const core::dimension2d<f32>& tileSize, const core::dimension2d<u32>& tileCount,
00935                         video::SMaterial* material = 0, f32 hillHeight = 0.0f,
00936                         const core::dimension2d<f32>& countHills = core::dimension2d<f32>(0.0f, 0.0f),
00937                         const core::dimension2d<f32>& textureRepeatCount = core::dimension2d<f32>(1.0f, 1.0f)) = 0;
00938 
00940 
00962                 virtual IAnimatedMesh* addTerrainMesh(const io::path& meshname,
00963                         video::IImage* texture, video::IImage* heightmap,
00964                         const core::dimension2d<f32>& stretchSize = core::dimension2d<f32>(10.0f,10.0f),
00965                         f32 maxHeight=200.0f,
00966                         const core::dimension2d<u32>& defaultVertexBlockSize = core::dimension2d<u32>(64,64)) = 0;
00967 
00969 
00980                 virtual IAnimatedMesh* addArrowMesh(const io::path& name,
00981                                 video::SColor vtxColor0=0xFFFFFFFF,
00982                                 video::SColor vtxColor1=0xFFFFFFFF,
00983                                 u32 tesselationCylinder=4, u32 tesselationCone=8,
00984                                 f32 height=1.f, f32 cylinderHeight=0.6f,
00985                                 f32 width0=0.05f, f32 width1=0.3f) = 0;
00986 
00988 
00994                 virtual IAnimatedMesh* addSphereMesh(const io::path& name,
00995                                 f32 radius=5.f, u32 polyCountX = 16,
00996                                 u32 polyCountY = 16) = 0;
00997 
00999 
01007                 virtual IAnimatedMesh* addVolumeLightMesh(const io::path& name,
01008                                 const u32 SubdivideU = 32, const u32 SubdivideV = 32,
01009                                 const video::SColor FootColor = video::SColor(51, 0, 230, 180),
01010                                 const video::SColor TailColor = video::SColor(0, 0, 0, 0)) = 0;
01011 
01013 
01019                 virtual ISceneNode* getRootSceneNode() = 0;
01020 
01022 
01029                 virtual ISceneNode* getSceneNodeFromId(s32 id, ISceneNode* start=0) = 0;
01030 
01032 
01039                 virtual ISceneNode* getSceneNodeFromName(const c8* name, ISceneNode* start=0) = 0;
01040 
01042 
01049                 virtual ISceneNode* getSceneNodeFromType(scene::ESCENE_NODE_TYPE type, ISceneNode* start=0) = 0;
01050 
01052 
01057                 virtual void getSceneNodesFromType(ESCENE_NODE_TYPE type,
01058                                 core::array<scene::ISceneNode*>& outNodes,
01059                                 ISceneNode* start=0) = 0;
01060 
01062 
01065                 virtual ICameraSceneNode* getActiveCamera() const =0;
01066 
01068 
01070                 virtual void setActiveCamera(ICameraSceneNode* camera) = 0;
01071 
01073                 virtual void setShadowColor(video::SColor color = video::SColor(150,0,0,0)) = 0;
01074 
01076                 virtual video::SColor getShadowColor() const = 0;
01077 
01079 
01087                 virtual u32 registerNodeForRendering(ISceneNode* node,
01088                         E_SCENE_NODE_RENDER_PASS pass = ESNRP_AUTOMATIC) = 0;
01089 
01091 
01095                 virtual void drawAll() = 0;
01096 
01098 
01103                 virtual ISceneNodeAnimator* createRotationAnimator(const core::vector3df& rotationSpeed) = 0;
01104 
01106 
01118                 virtual ISceneNodeAnimator* createFlyCircleAnimator(
01119                                 const core::vector3df& center=core::vector3df(0.f,0.f,0.f),
01120                                 f32 radius=100.f, f32 speed=0.001f,
01121                                 const core::vector3df& direction=core::vector3df(0.f, 1.f, 0.f),
01122                                 f32 startPosition = 0.f,
01123                                 f32 radiusEllipsoid = 0.f) = 0;
01124 
01126 
01138                 virtual ISceneNodeAnimator* createFlyStraightAnimator(const core::vector3df& startPoint,
01139                         const core::vector3df& endPoint, u32 timeForWay, bool loop=false, bool pingpong = false) = 0;
01140 
01142 
01151                 virtual ISceneNodeAnimator* createTextureAnimator(const core::array<video::ITexture*>& textures,
01152                         s32 timePerFrame, bool loop=true) = 0;
01153 
01155 
01160                 virtual ISceneNodeAnimator* createDeleteAnimator(u32 timeMs) = 0;
01161 
01163 
01193                 virtual ISceneNodeAnimatorCollisionResponse* createCollisionResponseAnimator(
01194                         ITriangleSelector* world, ISceneNode* sceneNode,
01195                         const core::vector3df& ellipsoidRadius = core::vector3df(30,60,30),
01196                         const core::vector3df& gravityPerSecond = core::vector3df(0,-10.0f,0),
01197                         const core::vector3df& ellipsoidTranslation = core::vector3df(0,0,0),
01198                         f32 slidingValue = 0.0005f) = 0;
01199 
01201 
01209                 virtual ISceneNodeAnimator* createFollowSplineAnimator(s32 startTime,
01210                         const core::array< core::vector3df >& points,
01211                         f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false) = 0;
01212 
01214 
01232                 virtual ITriangleSelector* createTriangleSelector(IMesh* mesh, ISceneNode* node) = 0;
01233 
01235 
01240                 virtual ITriangleSelector* createTriangleSelector(IAnimatedMeshSceneNode* node) = 0;
01241 
01242 
01244 
01252                 virtual ITriangleSelector* createTriangleSelectorFromBoundingBox(ISceneNode* node) = 0;
01253 
01255 
01277                 virtual ITriangleSelector* createOctreeTriangleSelector(IMesh* mesh,
01278                         ISceneNode* node, s32 minimalPolysPerNode=32) = 0;
01279 
01281 
01282                 _IRR_DEPRECATED_ ITriangleSelector* createOctTreeTriangleSelector(IMesh* mesh,
01283                         ISceneNode* node, s32 minimalPolysPerNode=32)
01284                 {
01285                         return createOctreeTriangleSelector(mesh, node, minimalPolysPerNode);
01286                 }
01287 
01289 
01296                 virtual IMetaTriangleSelector* createMetaTriangleSelector() = 0;
01297 
01299 
01304                 virtual ITriangleSelector* createTerrainTriangleSelector(
01305                         ITerrainSceneNode* node, s32 LOD=0) = 0;
01306 
01308 
01314                 virtual void addExternalMeshLoader(IMeshLoader* externalLoader) = 0;
01315 
01317 
01319                 virtual ISceneCollisionManager* getSceneCollisionManager() = 0;
01320 
01322 
01324                 virtual IMeshManipulator* getMeshManipulator() = 0;
01325 
01327 
01335                 virtual void addToDeletionQueue(ISceneNode* node) = 0;
01336 
01338 
01340                 virtual bool postEventFromUser(const SEvent& event) = 0;
01341 
01343 
01344                 virtual void clear() = 0;
01345 
01347 
01352                 virtual io::IAttributes* getParameters() = 0;
01353 
01355 
01361                 virtual E_SCENE_NODE_RENDER_PASS getSceneNodeRenderPass() const = 0;
01362 
01364 
01366                 virtual ISceneNodeFactory* getDefaultSceneNodeFactory() = 0;
01367 
01369 
01371                 virtual void registerSceneNodeFactory(ISceneNodeFactory* factoryToAdd) = 0;
01372 
01374                 virtual u32 getRegisteredSceneNodeFactoryCount() const = 0;
01375 
01377 
01379                 virtual ISceneNodeFactory* getSceneNodeFactory(u32 index) = 0;
01380 
01382 
01384                 virtual ISceneNodeAnimatorFactory* getDefaultSceneNodeAnimatorFactory() = 0;
01385 
01387 
01389                 virtual void registerSceneNodeAnimatorFactory(ISceneNodeAnimatorFactory* factoryToAdd) = 0;
01390 
01392                 virtual u32 getRegisteredSceneNodeAnimatorFactoryCount() const = 0;
01393 
01395 
01397                 virtual ISceneNodeAnimatorFactory* getSceneNodeAnimatorFactory(u32 index) = 0;
01398 
01400                 virtual const c8* getSceneNodeTypeName(ESCENE_NODE_TYPE type) = 0;
01401 
01403                 virtual const c8* getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) = 0;
01404 
01406 
01408                 virtual ISceneNode* addSceneNode(const char* sceneNodeTypeName, ISceneNode* parent=0) = 0;
01409 
01411 
01429                 virtual ISceneManager* createNewSceneManager(bool cloneContent=false) = 0;
01430 
01432 
01441                 virtual bool saveScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0) = 0;
01442 
01444 
01453                 virtual bool saveScene(io::IWriteFile* file, ISceneUserDataSerializer* userDataSerializer=0) = 0;
01454 
01456 
01466                 virtual bool loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0) = 0;
01467 
01469 
01479                 virtual bool loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer=0) = 0;
01480 
01482 
01484                 virtual IMeshWriter* createMeshWriter(EMESH_WRITER_TYPE type) = 0;
01485 
01487 
01489                 virtual ISkinnedMesh* createSkinnedMesh() = 0;
01490 
01492                 virtual void setAmbientLight(const video::SColorf &ambientColor) = 0;
01493 
01495                 virtual const video::SColorf& getAmbientLight() const = 0;
01496 
01498 
01500                 virtual void setLightManager(ILightManager* lightManager) = 0;
01501 
01503 
01505                 virtual const IGeometryCreator* getGeometryCreator(void) const = 0;
01506 
01508 
01516                 virtual bool isCulled(const ISceneNode* node) const =0;
01517         };
01518 
01519 
01520 } // end namespace scene
01521 } // end namespace irr
01522 
01523 #endif
01524 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:57 2010 by Doxygen (1.6.2)