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Interface for using some special functions of MD3 meshes. More...
#include <IAnimatedMeshMD3.h>
Public Member Functions | |
virtual SMD3Mesh * | getOriginalMesh ()=0 |
get the original md3 mesh. | |
virtual SMD3QuaternionTagList * | getTagList (s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop)=0 |
get the tag list of the mesh. | |
virtual void | setInterpolationShift (u32 shift, u32 loopMode)=0 |
tune how many frames you want to render inbetween. |
Interface for using some special functions of MD3 meshes.
Definition at line 298 of file IAnimatedMeshMD3.h.
virtual SMD3Mesh* irr::scene::IAnimatedMeshMD3::getOriginalMesh | ( | ) | [pure virtual] |
get the original md3 mesh.
virtual SMD3QuaternionTagList* irr::scene::IAnimatedMeshMD3::getTagList | ( | s32 | frame, | |
s32 | detailLevel, | |||
s32 | startFrameLoop, | |||
s32 | endFrameLoop | |||
) | [pure virtual] |
get the tag list of the mesh.
virtual void irr::scene::IAnimatedMeshMD3::setInterpolationShift | ( | u32 | shift, | |
u32 | loopMode | |||
) | [pure virtual] |
tune how many frames you want to render inbetween.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:06 2010 by Doxygen
(1.6.2) |