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Holding Frame Data for a Mesh. More...
#include <IAnimatedMeshMD3.h>
Public Attributes | |
core::array< s32 > | Indices |
SMD3MeshHeader | MeshHeader |
core::stringc | Shader |
core::array< SMD3TexCoord > | Tex |
core::array< SMD3Vertex > | Vertices |
Holding Frame Data for a Mesh.
Definition at line 148 of file IAnimatedMeshMD3.h.
Definition at line 153 of file IAnimatedMeshMD3.h.
Definition at line 150 of file IAnimatedMeshMD3.h.
Definition at line 152 of file IAnimatedMeshMD3.h.
Definition at line 155 of file IAnimatedMeshMD3.h.
Definition at line 154 of file IAnimatedMeshMD3.h.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:09 2010 by Doxygen
(1.6.2) |