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irr::scene::IAnimatedMeshMD3 Class Reference

Interface for using some special functions of MD3 meshes. More...

#include <IAnimatedMeshMD3.h>

Inheritance diagram for irr::scene::IAnimatedMeshMD3:
irr::scene::IAnimatedMesh irr::scene::IMesh irr::IReferenceCounted

List of all members.

Public Member Functions

virtual SMD3MeshgetOriginalMesh ()=0
 get the original md3 mesh.
virtual SMD3QuaternionTagListgetTagList (s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop)=0
 get the tag list of the mesh.
virtual void setInterpolationShift (u32 shift, u32 loopMode)=0
 tune how many frames you want to render inbetween.

Detailed Description

Interface for using some special functions of MD3 meshes.

Definition at line 298 of file IAnimatedMeshMD3.h.


Member Function Documentation

virtual SMD3Mesh* irr::scene::IAnimatedMeshMD3::getOriginalMesh (  )  [pure virtual]

get the original md3 mesh.

virtual SMD3QuaternionTagList* irr::scene::IAnimatedMeshMD3::getTagList ( s32  frame,
s32  detailLevel,
s32  startFrameLoop,
s32  endFrameLoop 
) [pure virtual]

get the tag list of the mesh.

virtual void irr::scene::IAnimatedMeshMD3::setInterpolationShift ( u32  shift,
u32  loopMode 
) [pure virtual]

tune how many frames you want to render inbetween.


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:06 2010 by Doxygen (1.6.2)