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CMeshBuffer.h File Reference

#include "irrArray.h"
#include "IMeshBuffer.h"

Go to the source code of this file.

Classes

class  irr::scene::CMeshBuffer< T >
 Template implementation of the IMeshBuffer interface. More...

Namespaces

namespace  irr
 

Everything in the Irrlicht Engine can be found in this namespace.


namespace  irr::scene
 

All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...


Typedefs

typedef CMeshBuffer
< video::S3DVertex > 
irr::scene::SMeshBuffer
 Standard meshbuffer.
typedef CMeshBuffer
< video::S3DVertex2TCoords > 
irr::scene::SMeshBufferLightMap
 Meshbuffer with two texture coords per vertex, e.g. for lightmaps.
typedef CMeshBuffer
< video::S3DVertexTangents > 
irr::scene::SMeshBufferTangents
 Meshbuffer with vertices having tangents stored, e.g. for normal mapping.

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)