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SParticle.h

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00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __S_PARTICLE_H_INCLUDED__
00006 #define __S_PARTICLE_H_INCLUDED__
00007 
00008 #include "vector3d.h"
00009 #include "dimension2d.h"
00010 #include "SColor.h"
00011 
00012 namespace irr
00013 {
00014 namespace scene
00015 {
00017         struct SParticle
00018         {
00020                 core::vector3df pos;
00021 
00023                 core::vector3df vector;
00024 
00026                 u32 startTime;
00027 
00029                 u32 endTime;
00030 
00032                 video::SColor color;
00033 
00035 
00036                 video::SColor startColor;
00037 
00039 
00040                 core::vector3df startVector;
00041 
00043 
00044                 core::dimension2df size;
00045 
00047 
00048                 core::dimension2df startSize;
00049         };
00050 
00051 
00052 } // end namespace scene
00053 } // end namespace irr
00054 
00055 #endif
00056 

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The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)