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Deprecated List

Member irr::core::map::isEmpty () const
Use empty() instead.

Member irr::core::position2df
position2d is now a synonym for vector2d, but vector2d should be used directly.

Member irr::core::position2di
position2d is now a synonym for vector2d, but vector2d should be used directly.

Member irr::io::IFileSystem::addFolderFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true)
This function is provided for compatibility with older versions of Irrlicht and may be removed in future versions, you should use addFileArchive instead. Useful for handling data which will be in a zip file

Member irr::io::IFileSystem::addPakFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true)
This function is provided for compatibility with older versions of Irrlicht and may be removed in future versions, you should use addFileArchive instead. After calling this, the Irrlicht Engine will search and open files directly from this archive too. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake2/KingPin/Hexen2 .pak files

Member irr::io::IFileSystem::addZipFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true)
This function is provided for compatibility with older versions of Irrlicht and may be removed in future versions, you should use addFileArchive instead. After calling this, the Irrlicht Engine will search and open files directly from this archive too. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake3 .pk3 files, which are no different than .zip files.

Member irr::scene::IBoneSceneNode::getBoneName () const
Use getName instead.

Member irr::scene::IMeshCache::getMeshByFilename (const io::path &filename)
Use getMeshByName() instead.

Member irr::scene::IMeshCache::getMeshFilename (const IMesh *const mesh) const

Use getMeshName() instead.

Use getMeshName() instead.

Use getMeshName() instead.

Member irr::scene::IMeshCache::setMeshFilename (const IMesh *const mesh, const io::path &filename)

Use renameMesh() instead.

Use renameMesh() instead.

Use renameMesh() instead.

Member irr::scene::IMeshManipulator::scaleMesh (IMesh *mesh, const core::vector3df &factor) const
Use scale() instead

Member irr::scene::IMeshManipulator::transformMesh (IMesh *mesh, const core::matrix4 &m) const
Use transform() instead

Member irr::scene::ISceneManager::addOctTreeSceneNode (IMesh *mesh, ISceneNode *parent=0, s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false)

Use addOctreeSceneNode instead.

Use addOctreeSceneNode instead.

Member irr::scene::ISceneManager::createOctTreeTriangleSelector (IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)
Use createOctreeTriangleSelector instead.

Member irr::video::IVideoDriver::createImage (IImage *imageToCopy, const core::position2d< s32 > &pos, const core::dimension2d< u32 > &size)=0

Create an empty image and use copyTo()

Create an empty image and use copyTo()

Member irr::video::IVideoDriver::makeColorKeyTexture (video::ITexture *texture, core::position2d< s32 > colorKeyPixelPos, bool zeroTexels=false) const =0

If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behaviour matches the legacy (buggy) behaviour prior to release 1.5 and is provided for backwards compatibility only.

If set to true, then any texels that match the color key will have their color, as well as their alpha, set to zero (i.e. black). This behaviour matches the legacy (buggy) behaviour prior to release 1.5 and is provided for backwards compatibility only.


The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:01 2010 by Doxygen (1.6.2)