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IParticleEmitter.h File Reference

#include "IAttributeExchangingObject.h"
#include "SParticle.h"

Go to the source code of this file.

Classes

class  irr::scene::IParticleEmitter
 A particle emitter for using with particle systems. More...

Namespaces

namespace  irr
 

Everything in the Irrlicht Engine can be found in this namespace.


namespace  irr::scene
 

All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...


Typedefs

typedef IParticleEmitter irr::scene::IParticlePointEmitter

Enumerations

enum  irr::scene::E_PARTICLE_EMITTER_TYPE {
  irr::scene::EPET_POINT = 0, irr::scene::EPET_ANIMATED_MESH, irr::scene::EPET_BOX, irr::scene::EPET_CYLINDER,
  irr::scene::EPET_MESH, irr::scene::EPET_RING, irr::scene::EPET_SPHERE, irr::scene::EPET_COUNT
}
 

Types of built in particle emitters.

More...

Variables

const c8 *const irr::scene::ParticleEmitterTypeNames []
 Names for built in particle emitters.

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)