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ILightSceneNode.h

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00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_LIGHT_SCENE_NODE_H_INCLUDED__
00006 #define __I_LIGHT_SCENE_NODE_H_INCLUDED__
00007 
00008 #include "ISceneNode.h"
00009 #include "SLight.h"
00010 
00011 namespace irr
00012 {
00013 namespace scene
00014 {
00015 
00017 
00022 class ILightSceneNode : public ISceneNode
00023 {
00024 public:
00025 
00027         ILightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
00028                 const core::vector3df& position = core::vector3df(0,0,0))
00029                 : ISceneNode(parent, mgr, id, position) {}
00030 
00032 
00033         virtual void setLightData(const video::SLight& light) = 0;
00034 
00036 
00037         virtual const video::SLight& getLightData() const = 0;
00038 
00040 
00041         virtual video::SLight& getLightData() = 0;
00042 
00044 
00047         virtual void setVisible(bool isVisible) = 0;
00048 
00050 
00055         virtual void setRadius(f32 radius) = 0;
00056 
00058 
00059         virtual f32 getRadius() const = 0;
00060 
00062 
00063         virtual void setLightType(video::E_LIGHT_TYPE type) = 0;
00064 
00066 
00067         virtual video::E_LIGHT_TYPE getLightType() const = 0;
00068 
00070 
00074         virtual void enableCastShadow(bool shadow=true) = 0;
00075 
00077 
00078         virtual bool getCastShadow() const = 0;
00079 };
00080 
00081 } // end namespace scene
00082 } // end namespace irr
00083 
00084 
00085 #endif
00086 

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The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:57 2010 by Doxygen (1.6.2)