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irr::gui::IGUITable Class Reference

Default list box GUI element. More...

#include <IGUITable.h>

Inheritance diagram for irr::gui::IGUITable:
irr::gui::IGUIElement irr::io::IAttributeExchangingObject irr::IEventReceiver irr::IReferenceCounted

List of all members.

Public Member Functions

virtual void addColumn (const wchar_t *caption, s32 columnIndex=-1)=0
 Adds a column.
virtual u32 addRow (u32 rowIndex)=0
 adds a row to the table
virtual void clear ()=0
 clears the table, deletes all items in the table
virtual void clearRows ()=0
 clears the table rows, but keeps the columns intact
virtual s32 getActiveColumn () const =0
 Returns which header is currently active.
virtual EGUI_ORDERING_MODE getActiveColumnOrdering () const =0
 Returns the ordering used by the currently active column.
virtual void * getCellData (u32 rowIndex, u32 columnIndex) const =0
 Get the data of a cell.
virtual const wchar_t * getCellText (u32 rowIndex, u32 columnIndex) const =0
 Get the text of a cell.
virtual s32 getColumnCount () const =0
 Returns the number of columns in the table control.
virtual s32 getDrawFlags () const =0
 Get the flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout.
virtual s32 getRowCount () const =0
 Get amount of rows in the tabcontrol.
virtual s32 getSelected () const =0
 Returns which row is currently selected.
virtual bool hasResizableColumns () const =0
 can columns be resized by dran 'n drop?
 IGUITable (IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect< s32 > rectangle)
 constructor
virtual void orderRows (s32 columnIndex=-1, EGUI_ORDERING_MODE mode=EGOM_NONE)=0
 This tells the table to start ordering all the rows.
virtual void removeColumn (u32 columnIndex)=0
 remove a column from the table
virtual void removeRow (u32 rowIndex)=0
 Remove a row from the table.
virtual bool setActiveColumn (s32 idx, bool doOrder=false)=0
 Makes a column active. This will trigger an ordering process.
virtual void setCellColor (u32 rowIndex, u32 columnIndex, video::SColor color)=0
 Set the color of a cell text.
virtual void setCellData (u32 rowIndex, u32 columnIndex, void *data)=0
 Set the data of a cell.
virtual void setCellText (u32 rowIndex, u32 columnIndex, const core::stringw &text, video::SColor color)=0
 Set the text of a cell, and set a color of this cell.
virtual void setCellText (u32 rowIndex, u32 columnIndex, const core::stringw &text)=0
 Set the text of a cell.
virtual void setColumnOrdering (u32 columnIndex, EGUI_COLUMN_ORDERING mode)=0
 This tells the table control which ordering mode should be used when a column header is clicked.
virtual void setColumnWidth (u32 columnIndex, u32 width)=0
 Set the width of a column.
virtual void setDrawFlags (s32 flags)=0
 Set flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout.
virtual void setResizableColumns (bool resizable)=0
 columns can be resized by drag 'n drop
virtual void setSelected (s32 index)=0
 set wich row is currently selected
virtual void swapRows (u32 rowIndexA, u32 rowIndexB)=0
 Swap two row positions.

Detailed Description

Default list box GUI element.

Definition at line 84 of file IGUITable.h.


Constructor & Destructor Documentation

irr::gui::IGUITable::IGUITable ( IGUIEnvironment environment,
IGUIElement parent,
s32  id,
core::rect< s32 rectangle 
) [inline]

constructor

Definition at line 88 of file IGUITable.h.


Member Function Documentation

virtual void irr::gui::IGUITable::addColumn ( const wchar_t *  caption,
s32  columnIndex = -1 
) [pure virtual]

Adds a column.

If columnIndex is outside the current range, do push new colum at the end

virtual u32 irr::gui::IGUITable::addRow ( u32  rowIndex  )  [pure virtual]

adds a row to the table

Parameters:
rowIndex Zero based index of rows. The row will be inserted at this position, if a row already exist there, it will be placed after it. If the row is larger than the actual number of row by more than one, it won't be created. Note that if you create a row that's not at the end, there might be performance issues.
Returns:
index of inserted row.
virtual void irr::gui::IGUITable::clear (  )  [pure virtual]

clears the table, deletes all items in the table

virtual void irr::gui::IGUITable::clearRows (  )  [pure virtual]

clears the table rows, but keeps the columns intact

virtual s32 irr::gui::IGUITable::getActiveColumn (  )  const [pure virtual]

Returns which header is currently active.

virtual EGUI_ORDERING_MODE irr::gui::IGUITable::getActiveColumnOrdering (  )  const [pure virtual]

Returns the ordering used by the currently active column.

virtual void* irr::gui::IGUITable::getCellData ( u32  rowIndex,
u32  columnIndex 
) const [pure virtual]

Get the data of a cell.

virtual const wchar_t* irr::gui::IGUITable::getCellText ( u32  rowIndex,
u32  columnIndex 
) const [pure virtual]

Get the text of a cell.

virtual s32 irr::gui::IGUITable::getColumnCount (  )  const [pure virtual]

Returns the number of columns in the table control.

virtual s32 irr::gui::IGUITable::getDrawFlags (  )  const [pure virtual]

Get the flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout.

virtual s32 irr::gui::IGUITable::getRowCount (  )  const [pure virtual]

Get amount of rows in the tabcontrol.

virtual s32 irr::gui::IGUITable::getSelected (  )  const [pure virtual]

Returns which row is currently selected.

virtual bool irr::gui::IGUITable::hasResizableColumns (  )  const [pure virtual]

can columns be resized by dran 'n drop?

virtual void irr::gui::IGUITable::orderRows ( s32  columnIndex = -1,
EGUI_ORDERING_MODE  mode = EGOM_NONE 
) [pure virtual]

This tells the table to start ordering all the rows.

You need to explicitly tell the table to re order the rows when a new row is added or the cells data is changed. This makes the system more flexible and doesn't make you pay the cost of ordering when adding a lot of rows.

Parameters:
columnIndex,: When set to -1 the active column is used.
mode Ordering mode of the rows.
virtual void irr::gui::IGUITable::removeColumn ( u32  columnIndex  )  [pure virtual]

remove a column from the table

virtual void irr::gui::IGUITable::removeRow ( u32  rowIndex  )  [pure virtual]

Remove a row from the table.

virtual bool irr::gui::IGUITable::setActiveColumn ( s32  idx,
bool  doOrder = false 
) [pure virtual]

Makes a column active. This will trigger an ordering process.

Parameters:
idx,: The id of the column to make active.
doOrder,: Do also the ordering which depending on mode for active column
Returns:
True if successful.
virtual void irr::gui::IGUITable::setCellColor ( u32  rowIndex,
u32  columnIndex,
video::SColor  color 
) [pure virtual]

Set the color of a cell text.

virtual void irr::gui::IGUITable::setCellData ( u32  rowIndex,
u32  columnIndex,
void *  data 
) [pure virtual]

Set the data of a cell.

virtual void irr::gui::IGUITable::setCellText ( u32  rowIndex,
u32  columnIndex,
const core::stringw text,
video::SColor  color 
) [pure virtual]

Set the text of a cell, and set a color of this cell.

virtual void irr::gui::IGUITable::setCellText ( u32  rowIndex,
u32  columnIndex,
const core::stringw text 
) [pure virtual]

Set the text of a cell.

virtual void irr::gui::IGUITable::setColumnOrdering ( u32  columnIndex,
EGUI_COLUMN_ORDERING  mode 
) [pure virtual]

This tells the table control which ordering mode should be used when a column header is clicked.

Parameters:
columnIndex The index of the column header.
mode,: One of the modes defined in EGUI_COLUMN_ORDERING
virtual void irr::gui::IGUITable::setColumnWidth ( u32  columnIndex,
u32  width 
) [pure virtual]

Set the width of a column.

virtual void irr::gui::IGUITable::setDrawFlags ( s32  flags  )  [pure virtual]

Set flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout.

virtual void irr::gui::IGUITable::setResizableColumns ( bool  resizable  )  [pure virtual]

columns can be resized by drag 'n drop

virtual void irr::gui::IGUITable::setSelected ( s32  index  )  [pure virtual]

set wich row is currently selected

virtual void irr::gui::IGUITable::swapRows ( u32  rowIndexA,
u32  rowIndexB 
) [pure virtual]

Swap two row positions.


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:05 2010 by Doxygen (1.6.2)