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Dummy scene node for adding additional transformations to the scene graph. More...
#include <IDummyTransformationSceneNode.h>
Public Member Functions | |
virtual core::matrix4 & | getRelativeTransformationMatrix ()=0 |
Returns a reference to the current relative transformation matrix. | |
IDummyTransformationSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id) | |
Constructor. |
Dummy scene node for adding additional transformations to the scene graph.
This scene node does not render itself, and does not respond to set/getPosition, set/getRotation and set/getScale. Its just a simple scene node that takes a matrix as relative transformation, making it possible to insert any transformation anywhere into the scene graph. This scene node is for example used by the IAnimatedMeshSceneNode for emulating joint scene nodes when playing skeletal animations.
Definition at line 23 of file IDummyTransformationSceneNode.h.
irr::scene::IDummyTransformationSceneNode::IDummyTransformationSceneNode | ( | ISceneNode * | parent, | |
ISceneManager * | mgr, | |||
s32 | id | |||
) | [inline] |
Constructor.
Definition at line 28 of file IDummyTransformationSceneNode.h.
virtual core::matrix4& irr::scene::IDummyTransformationSceneNode::getRelativeTransformationMatrix | ( | ) | [pure virtual] |
Returns a reference to the current relative transformation matrix.
This is the matrix, this scene node uses instead of scale, translation and rotation.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:07 2010 by Doxygen
(1.6.2) |