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irr::scene::IParticleAnimatedMeshSceneNodeEmitter Class Reference

A particle emitter which emits particles from mesh vertices. More...

#include <IParticleAnimatedMeshSceneNodeEmitter.h>

Inheritance diagram for irr::scene::IParticleAnimatedMeshSceneNodeEmitter:
irr::scene::IParticleEmitter irr::io::IAttributeExchangingObject irr::IReferenceCounted

List of all members.

Public Member Functions

virtual const
IAnimatedMeshSceneNode
getAnimatedMeshSceneNode () const =0
 Get mesh we're emitting particles from.
virtual bool getEveryMeshVertex () const =0
 Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
virtual f32 getNormalDirectionModifier () const =0
 Get the amount that the normal is divided by for getting a particles direction.
virtual E_PARTICLE_EMITTER_TYPE getType () const
 Get emitter type.
virtual bool isUsingNormalDirection () const =0
 Get whether to use vertex normal for direction, or direction specified.
virtual void setAnimatedMeshSceneNode (IAnimatedMeshSceneNode *node)=0
 Set Mesh to emit particles from.
virtual void setEveryMeshVertex (bool everyMeshVertex=true)=0
 Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
virtual void setNormalDirectionModifier (f32 normalDirectionModifier)=0
 Set the amount that the normal is divided by for getting a particles direction.
virtual void setUseNormalDirection (bool useNormalDirection=true)=0
 Set whether to use vertex normal for direction, or direction specified.

Detailed Description

A particle emitter which emits particles from mesh vertices.

Definition at line 13 of file IParticleAnimatedMeshSceneNodeEmitter.h.


Member Function Documentation

virtual const IAnimatedMeshSceneNode* irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getAnimatedMeshSceneNode (  )  const [pure virtual]

Get mesh we're emitting particles from.

virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getEveryMeshVertex (  )  const [pure virtual]

Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices.

virtual f32 irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getNormalDirectionModifier (  )  const [pure virtual]

Get the amount that the normal is divided by for getting a particles direction.

virtual E_PARTICLE_EMITTER_TYPE irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getType (  )  const [inline, virtual]

Get emitter type.

Reimplemented from irr::scene::IParticleEmitter.

Definition at line 38 of file IParticleAnimatedMeshSceneNodeEmitter.h.

References irr::scene::EPET_ANIMATED_MESH.

virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::isUsingNormalDirection (  )  const [pure virtual]

Get whether to use vertex normal for direction, or direction specified.

virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode ( IAnimatedMeshSceneNode node  )  [pure virtual]

Set Mesh to emit particles from.

virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex ( bool  everyMeshVertex = true  )  [pure virtual]

Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices.

virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier ( f32  normalDirectionModifier  )  [pure virtual]

Set the amount that the normal is divided by for getting a particles direction.

virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection ( bool  useNormalDirection = true  )  [pure virtual]

Set whether to use vertex normal for direction, or direction specified.


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:07 2010 by Doxygen (1.6.2)