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irr::scene::ISceneNodeAnimatorCameraFPS Class Reference

Special scene node animator for FPS cameras. More...

#include <ISceneNodeAnimatorCameraFPS.h>

Inheritance diagram for irr::scene::ISceneNodeAnimatorCameraFPS:
irr::scene::ISceneNodeAnimator irr::io::IAttributeExchangingObject irr::IEventReceiver irr::IReferenceCounted

List of all members.

Public Member Functions

virtual f32 getMoveSpeed () const =0
 Returns the speed of movement in units per millisecond.
virtual f32 getRotateSpeed () const =0
 Returns the rotation speed in degrees.
virtual void setInvertMouse (bool invert)=0
 Sets whether the Y axis of the mouse should be inverted.
virtual void setKeyMap (SKeyMap *map, u32 count)=0
 Sets the keyboard mapping for this animator.
virtual void setMoveSpeed (f32 moveSpeed)=0
 Sets the speed of movement in units per millisecond.
virtual void setRotateSpeed (f32 rotateSpeed)=0
 Set the rotation speed in degrees.
virtual void setVerticalMovement (bool allow)=0
 Sets whether vertical movement should be allowed.

Detailed Description

Special scene node animator for FPS cameras.

This scene node animator can be attached to a camera to make it act like a first person shooter

Definition at line 22 of file ISceneNodeAnimatorCameraFPS.h.


Member Function Documentation

virtual f32 irr::scene::ISceneNodeAnimatorCameraFPS::getMoveSpeed (  )  const [pure virtual]

Returns the speed of movement in units per millisecond.

virtual f32 irr::scene::ISceneNodeAnimatorCameraFPS::getRotateSpeed (  )  const [pure virtual]

Returns the rotation speed in degrees.

The degrees are equivalent to a half screen movement of the mouse, i.e. if the mouse cursor had been moved to the border of the screen since the last animation.

virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setInvertMouse ( bool  invert  )  [pure virtual]

Sets whether the Y axis of the mouse should be inverted.

If enabled then moving the mouse down will cause the camera to look up. It is disabled by default.

virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap ( SKeyMap map,
u32  count 
) [pure virtual]

Sets the keyboard mapping for this animator.

Parameters:
map Array of keyboard mappings, see irr::SKeyMap
count Size of the keyboard map array.
virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setMoveSpeed ( f32  moveSpeed  )  [pure virtual]

Sets the speed of movement in units per millisecond.

virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setRotateSpeed ( f32  rotateSpeed  )  [pure virtual]

Set the rotation speed in degrees.

virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setVerticalMovement ( bool  allow  )  [pure virtual]

Sets whether vertical movement should be allowed.

If vertical movement is enabled then the camera may fight with gravity causing camera shake. Disable this if the camera has a collision animator with gravity enabled.


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:08 2010 by Doxygen (1.6.2)