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IMeshBuffer.h File Reference

#include "IReferenceCounted.h"
#include "SMaterial.h"
#include "aabbox3d.h"
#include "S3DVertex.h"
#include "SVertexIndex.h"
#include "EHardwareBufferFlags.h"
#include "EPrimitiveTypes.h"

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Classes

class  irr::scene::IMeshBuffer
 Struct for holding a mesh with a single material. More...

Namespaces

namespace  irr
 

Everything in the Irrlicht Engine can be found in this namespace.


namespace  irr::scene
 

All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...



The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)