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Simple implementation of the IAnimatedMesh interface. More...
#include <SAnimatedMesh.h>
Public Member Functions | |
void | addMesh (IMesh *mesh) |
adds a Mesh | |
virtual const core::aabbox3d < f32 > & | getBoundingBox () const |
Returns an axis aligned bounding box of the mesh. | |
virtual u32 | getFrameCount () const |
Gets the frame count of the animated mesh. | |
virtual IMesh * | getMesh (s32 frame, s32 detailLevel, s32 startFrameLoop=-1, s32 endFrameLoop=-1) |
Returns the IMesh interface for a frame. | |
virtual IMeshBuffer * | getMeshBuffer (const video::SMaterial &material) const |
Returns pointer to a mesh buffer which fits a material. | |
virtual IMeshBuffer * | getMeshBuffer (u32 nr) const |
returns pointer to a mesh buffer | |
virtual u32 | getMeshBufferCount () const |
returns amount of mesh buffers. | |
virtual E_ANIMATED_MESH_TYPE | getMeshType () const |
Returns the type of the animated mesh. | |
void | recalculateBoundingBox () |
Recalculates the bounding box. | |
SAnimatedMesh (scene::IMesh *mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) | |
constructor | |
virtual void | setBoundingBox (const core::aabbox3df &box) |
set user axis aligned bounding box | |
virtual void | setDirty (E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) |
flags the meshbuffer as changed, reloads hardware buffers | |
virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) |
set the hardware mapping hint, for driver | |
virtual void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue) |
Set a material flag for all meshbuffers of this mesh. | |
virtual | ~SAnimatedMesh () |
destructor | |
Public Attributes | |
core::aabbox3d< f32 > | Box |
The bounding box of this mesh. | |
core::array< IMesh * > | Meshes |
All meshes defining the animated mesh. | |
E_ANIMATED_MESH_TYPE | Type |
Tyhe type fo the mesh. |
Simple implementation of the IAnimatedMesh interface.
Definition at line 19 of file SAnimatedMesh.h.
irr::scene::SAnimatedMesh::SAnimatedMesh | ( | scene::IMesh * | mesh = 0 , |
|
scene::E_ANIMATED_MESH_TYPE | type = scene::EAMT_UNKNOWN | |||
) | [inline] |
constructor
Definition at line 22 of file SAnimatedMesh.h.
References addMesh(), recalculateBoundingBox(), and irr::IReferenceCounted::setDebugName().
virtual irr::scene::SAnimatedMesh::~SAnimatedMesh | ( | ) | [inline, virtual] |
destructor
Definition at line 33 of file SAnimatedMesh.h.
References irr::IReferenceCounted::drop(), Meshes, and irr::core::array< T, TAlloc >::size().
void irr::scene::SAnimatedMesh::addMesh | ( | IMesh * | mesh | ) | [inline] |
adds a Mesh
Definition at line 67 of file SAnimatedMesh.h.
References irr::IReferenceCounted::grab(), Meshes, and irr::core::array< T, TAlloc >::push_back().
Referenced by SAnimatedMesh().
virtual const core::aabbox3d<f32>& irr::scene::SAnimatedMesh::getBoundingBox | ( | ) | const [inline, virtual] |
Returns an axis aligned bounding box of the mesh.
Implements irr::scene::IMesh.
Definition at line 79 of file SAnimatedMesh.h.
References Box.
virtual u32 irr::scene::SAnimatedMesh::getFrameCount | ( | ) | const [inline, virtual] |
Gets the frame count of the animated mesh.
Implements irr::scene::IAnimatedMesh.
Definition at line 43 of file SAnimatedMesh.h.
References Meshes, and irr::core::array< T, TAlloc >::size().
virtual IMesh* irr::scene::SAnimatedMesh::getMesh | ( | s32 | frame, | |
s32 | detailLevel, | |||
s32 | startFrameLoop = -1 , |
|||
s32 | endFrameLoop = -1 | |||
) | [inline, virtual] |
Returns the IMesh interface for a frame.
frame,: | Frame number as zero based index. The maximum frame number is getFrameCount() - 1; | |
detailLevel,: | Level of detail. 0 is the lowest, 255 the highest level of detail. Most meshes will ignore the detail level. | |
startFrameLoop,: | start frame | |
endFrameLoop,: | end frame |
Implements irr::scene::IAnimatedMesh.
Definition at line 57 of file SAnimatedMesh.h.
References irr::core::array< T, TAlloc >::empty(), and Meshes.
virtual IMeshBuffer* irr::scene::SAnimatedMesh::getMeshBuffer | ( | const video::SMaterial & | material | ) | const [inline, virtual] |
Returns pointer to a mesh buffer which fits a material.
material,: | material to search for |
Implements irr::scene::IMesh.
Definition at line 137 of file SAnimatedMesh.h.
References irr::core::array< T, TAlloc >::empty(), and Meshes.
virtual IMeshBuffer* irr::scene::SAnimatedMesh::getMeshBuffer | ( | u32 | nr | ) | const [inline, virtual] |
returns pointer to a mesh buffer
Implements irr::scene::IMesh.
Definition at line 124 of file SAnimatedMesh.h.
References irr::core::array< T, TAlloc >::empty(), and Meshes.
virtual u32 irr::scene::SAnimatedMesh::getMeshBufferCount | ( | ) | const [inline, virtual] |
returns amount of mesh buffers.
Implements irr::scene::IMesh.
Definition at line 114 of file SAnimatedMesh.h.
References irr::core::array< T, TAlloc >::empty(), and Meshes.
virtual E_ANIMATED_MESH_TYPE irr::scene::SAnimatedMesh::getMeshType | ( | ) | const [inline, virtual] |
Returns the type of the animated mesh.
Reimplemented from irr::scene::IAnimatedMesh.
Definition at line 107 of file SAnimatedMesh.h.
References Type.
void irr::scene::SAnimatedMesh::recalculateBoundingBox | ( | ) | [inline] |
Recalculates the bounding box.
Definition at line 92 of file SAnimatedMesh.h.
References irr::core::aabbox3d< T >::addInternalBox(), Box, irr::core::array< T, TAlloc >::empty(), Meshes, irr::core::aabbox3d< T >::reset(), and irr::core::array< T, TAlloc >::size().
Referenced by SAnimatedMesh().
virtual void irr::scene::SAnimatedMesh::setBoundingBox | ( | const core::aabbox3df & | box | ) | [inline, virtual] |
set user axis aligned bounding box
Implements irr::scene::IMesh.
Definition at line 86 of file SAnimatedMesh.h.
References Box.
virtual void irr::scene::SAnimatedMesh::setDirty | ( | E_BUFFER_TYPE | buffer = EBT_VERTEX_AND_INDEX |
) | [inline, virtual] |
flags the meshbuffer as changed, reloads hardware buffers
Implements irr::scene::IMesh.
Definition at line 161 of file SAnimatedMesh.h.
References Meshes, and irr::core::array< T, TAlloc >::size().
virtual void irr::scene::SAnimatedMesh::setHardwareMappingHint | ( | E_HARDWARE_MAPPING | newMappingHint, | |
E_BUFFER_TYPE | buffer = EBT_VERTEX_AND_INDEX | |||
) | [inline, virtual] |
set the hardware mapping hint, for driver
Implements irr::scene::IMesh.
Definition at line 154 of file SAnimatedMesh.h.
References Meshes, and irr::core::array< T, TAlloc >::size().
virtual void irr::scene::SAnimatedMesh::setMaterialFlag | ( | video::E_MATERIAL_FLAG | flag, | |
bool | newvalue | |||
) | [inline, virtual] |
Set a material flag for all meshbuffers of this mesh.
Implements irr::scene::IMesh.
Definition at line 147 of file SAnimatedMesh.h.
References Meshes, and irr::core::array< T, TAlloc >::size().
The bounding box of this mesh.
Definition at line 171 of file SAnimatedMesh.h.
Referenced by getBoundingBox(), recalculateBoundingBox(), and setBoundingBox().
All meshes defining the animated mesh.
Definition at line 168 of file SAnimatedMesh.h.
Referenced by addMesh(), getFrameCount(), getMesh(), getMeshBuffer(), getMeshBufferCount(), recalculateBoundingBox(), setDirty(), setHardwareMappingHint(), setMaterialFlag(), and ~SAnimatedMesh().
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:09 2010 by Doxygen
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