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IVolumeLightSceneNode.h

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00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 //
00005 // created by Dean Wadsworth aka Varmint Dec 31 2007
00006 
00007 #ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
00008 #define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
00009 
00010 #include "ISceneNode.h"
00011 
00012 namespace irr
00013 {
00014 namespace scene
00015 {
00016         class IMeshBuffer;
00017 
00018         class IVolumeLightSceneNode : public ISceneNode
00019         {
00020         public:
00021 
00023                 IVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
00024                         const core::vector3df& position,
00025                         const core::vector3df& rotation,
00026                         const core::vector3df& scale)
00027                         : ISceneNode(parent, mgr, id, position, rotation, scale) {};
00028 
00030                 virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; }
00031 
00033                 virtual void setSubDivideU(const u32 inU) =0;
00034                 
00036                 virtual void setSubDivideV(const u32 inV) =0;
00037 
00039                 virtual u32 getSubDivideU() const =0;
00040 
00042                 virtual u32 getSubDivideV() const =0;
00043 
00045                 virtual void setFootColor(const video::SColor inColour) =0;
00046 
00048                 virtual void setTailColor(const video::SColor inColour) =0;
00049 
00051                 virtual video::SColor getFootColor() const =0;
00052 
00054                 virtual video::SColor getTailColor() const =0;
00055         };
00056 
00057 } // end namespace scene
00058 } // end namespace irr
00059 
00060 #endif

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