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#include "IReferenceCounted.h"
#include "dimension2d.h"
#include "IVideoDriver.h"
#include "EDriverTypes.h"
#include "EDeviceTypes.h"
#include "IEventReceiver.h"
#include "ICursorControl.h"
#include "IVideoModeList.h"
#include "ITimer.h"
#include "IOSOperator.h"
Go to the source code of this file.
Classes | |
class | irr::IrrlichtDevice |
The Irrlicht device. You can create it with createDevice() or createDeviceEx(). More... | |
Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::gui |
The gui namespace contains useful classes for easy creation of a graphical user interface. | |
namespace | irr::io |
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:41:58 2010 by Doxygen
(1.6.2) |