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irr::scene::IMeshLoader Class Reference

Class which is able to load an animated mesh from a file. More...

#include <IMeshLoader.h>

Inheritance diagram for irr::scene::IMeshLoader:
irr::IReferenceCounted

List of all members.

Public Member Functions

virtual IAnimatedMeshcreateMesh (io::IReadFile *file)=0
 Creates/loads an animated mesh from the file.
virtual bool isALoadableFileExtension (const io::path &filename) const =0
 Returns true if the file might be loaded by this class.
virtual ~IMeshLoader ()
 Destructor.

Detailed Description

Class which is able to load an animated mesh from a file.

If you want Irrlicht be able to load meshes of currently unsupported file formats (e.g. .cob), then implement this and add your new Meshloader with ISceneManager::addExternalMeshLoader() to the engine.

Definition at line 26 of file IMeshLoader.h.


Constructor & Destructor Documentation

virtual irr::scene::IMeshLoader::~IMeshLoader (  )  [inline, virtual]

Destructor.

Definition at line 31 of file IMeshLoader.h.


Member Function Documentation

virtual IAnimatedMesh* irr::scene::IMeshLoader::createMesh ( io::IReadFile file  )  [pure virtual]

Creates/loads an animated mesh from the file.

Parameters:
file File handler to load the file from.
Returns:
Pointer to the created mesh. Returns 0 if loading failed. If you no longer need the mesh, you should call IAnimatedMesh::drop(). See IReferenceCounted::drop() for more information.
virtual bool irr::scene::IMeshLoader::isALoadableFileExtension ( const io::path filename  )  const [pure virtual]

Returns true if the file might be loaded by this class.

This decision should be based on the file extension (e.g. ".cob") only.

Parameters:
filename Name of the file to test.
Returns:
True if the file might be loaded by this class.

The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:07 2010 by Doxygen (1.6.2)