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Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
enum | irr::scene::E_DEBUG_SCENE_TYPE { irr::scene::EDS_OFF = 0, irr::scene::EDS_BBOX = 1, irr::scene::EDS_NORMALS = 2, irr::scene::EDS_SKELETON = 4, irr::scene::EDS_MESH_WIRE_OVERLAY = 8, irr::scene::EDS_HALF_TRANSPARENCY = 16, irr::scene::EDS_BBOX_BUFFERS = 32, irr::scene::EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS, irr::scene::EDS_FULL = 0xffffffff } |
An enumeration for all types of debug data for built-in scene nodes (flags). More... |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:41:58 2010 by Doxygen
(1.6.2) |