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irr::scene::IShadowVolumeSceneNode Class Reference

Scene node for rendering a shadow volume into a stencil buffer. More...

#include <IShadowVolumeSceneNode.h>

Inheritance diagram for irr::scene::IShadowVolumeSceneNode:
irr::scene::ISceneNode irr::io::IAttributeExchangingObject irr::IReferenceCounted

List of all members.

Public Member Functions

 IShadowVolumeSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id)
 constructor
virtual void setShadowMesh (const IMesh *mesh)=0
 Sets the mesh from which the shadow volume should be generated.
virtual void updateShadowVolumes ()=0
 Updates the shadow volumes for current light positions.

Detailed Description

Scene node for rendering a shadow volume into a stencil buffer.

Definition at line 17 of file IShadowVolumeSceneNode.h.


Constructor & Destructor Documentation

irr::scene::IShadowVolumeSceneNode::IShadowVolumeSceneNode ( ISceneNode parent,
ISceneManager mgr,
s32  id 
) [inline]

constructor

Definition at line 22 of file IShadowVolumeSceneNode.h.


Member Function Documentation

virtual void irr::scene::IShadowVolumeSceneNode::setShadowMesh ( const IMesh mesh  )  [pure virtual]

Sets the mesh from which the shadow volume should be generated.

To optimize shadow rendering, use a simpler mesh for shadows.

virtual void irr::scene::IShadowVolumeSceneNode::updateShadowVolumes (  )  [pure virtual]

Updates the shadow volumes for current light positions.


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:08 2010 by Doxygen (1.6.2)