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#include "vector3d.h"
#include "vector2d.h"
#include "SColor.h"
Go to the source code of this file.
Classes | |
struct | irr::video::S3DVertex |
standard vertex used by the Irrlicht engine. More... | |
struct | irr::video::S3DVertex2TCoords |
Vertex with two texture coordinates. More... | |
struct | irr::video::S3DVertexTangents |
Vertex with a tangent and binormal vector. More... | |
Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::video |
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. | |
Enumerations | |
enum | irr::video::E_VERTEX_TYPE { irr::video::EVT_STANDARD = 0, irr::video::EVT_2TCOORDS, irr::video::EVT_TANGENTS } |
Enumeration for all vertex types there are. More... | |
Functions | |
u32 | irr::video::getVertexPitchFromType (E_VERTEX_TYPE vertexType) |
Variables | |
const char *const | irr::video::sBuiltInVertexTypeNames [] |
Array holding the built in vertex type names. |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:41:59 2010 by Doxygen
(1.6.2) |