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irr::video::IShaderConstantSetCallBack Class Reference

Interface making it possible to set constants for gpu programs every frame. More...

#include <IShaderConstantSetCallBack.h>

Inheritance diagram for irr::video::IShaderConstantSetCallBack:
irr::IReferenceCounted

List of all members.

Public Member Functions

virtual void OnSetConstants (IMaterialRendererServices *services, s32 userData)=0
 Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.
virtual void OnSetMaterial (const SMaterial &material)
 Called to let the callBack know the used material (optional method).

Detailed Description

Interface making it possible to set constants for gpu programs every frame.

Implement this interface in an own class and pass a pointer to it to one of the methods in IGPUProgrammingServices when creating a shader. The OnSetConstants method will be called every frame now.

Definition at line 20 of file IShaderConstantSetCallBack.h.


Member Function Documentation

virtual void irr::video::IShaderConstantSetCallBack::OnSetConstants ( IMaterialRendererServices services,
s32  userData 
) [pure virtual]

Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set.

Implement the IShaderConstantSetCallBack in an own class and implement your own OnSetConstants method using the given IMaterialRendererServices interface. Pass a pointer to this class to one of the methods in IGPUProgrammingServices when creating a shader. The OnSetConstants method will now be called every time before geometry is being drawn using your shader material. A sample implementation would look like this:

        virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData)
        {
                video::IVideoDriver* driver = services->getVideoDriver();

                // set clip matrix at register 4
                core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
                worldViewProj *= driver->getTransform(video::ETS_VIEW);
                worldViewProj *= driver->getTransform(video::ETS_WORLD);
                services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4);
                // for high level shading languages, this would be another solution:
                //services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16);

                // set some light color at register 9
                video::SColorf col(0.0f,1.0f,1.0f,0.0f);
                services->setVertexShaderConstant(reinterpret_cast<const f32*>(&col), 9, 1);
                // for high level shading languages, this would be another solution:
                //services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&col), 4);
        }
Parameters:
services,: Pointer to an interface providing methods to set the constants for the shader.
userData,: Userdata int which can be specified when creating the shader.
virtual void irr::video::IShaderConstantSetCallBack::OnSetMaterial ( const SMaterial material  )  [inline, virtual]

Called to let the callBack know the used material (optional method).

        class MyCallBack : public IShaderConstantSetCallBack
        {
                const video::SMaterial *UsedMaterial;

                OnSetMaterial(const video::SMaterial& material)
                {
                        UsedMaterial=&material;
                }

                OnSetConstants(IMaterialRendererServices* services, s32 userData)
                {
                        services->setVertexShaderConstant("myColor", reinterpret_cast<f32*>(&UsedMaterial->color), 4);
                }
        }

Definition at line 43 of file IShaderConstantSetCallBack.h.


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:09 2010 by Doxygen (1.6.2)