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#include "ISceneNode.h"
Go to the source code of this file.
Classes | |
class | irr::scene::IBoneSceneNode |
Interface for bones used for skeletal animation. More... | |
Namespaces | |
namespace | irr |
Everything in the Irrlicht Engine can be found in this namespace. | |
namespace | irr::scene |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
enum | irr::scene::E_BONE_ANIMATION_MODE { irr::scene::EBAM_AUTOMATIC = 0, irr::scene::EBAM_ANIMATED, irr::scene::EBAM_UNANIMATED, irr::scene::EBAM_COUNT } |
Enumeration for different bone animation modes. More... | |
enum | irr::scene::E_BONE_SKINNING_SPACE { irr::scene::EBSS_LOCAL = 0, irr::scene::EBSS_GLOBAL, irr::scene::EBSS_COUNT } |
Variables | |
const c8 *const | irr::scene::BoneAnimationModeNames [] |
Names for bone animation modes. |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:41:58 2010 by Doxygen
(1.6.2) |