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irr::scene::SMD3MeshBuffer Struct Reference

Holding Frame Data for a Mesh. More...

#include <IAnimatedMeshMD3.h>

Inheritance diagram for irr::scene::SMD3MeshBuffer:
irr::IReferenceCounted

List of all members.

Public Attributes

core::array< s32Indices
SMD3MeshHeader MeshHeader
core::stringc Shader
core::array< SMD3TexCoordTex
core::array< SMD3VertexVertices

Detailed Description

Holding Frame Data for a Mesh.

Definition at line 148 of file IAnimatedMeshMD3.h.


Member Data Documentation

Definition at line 153 of file IAnimatedMeshMD3.h.

Definition at line 150 of file IAnimatedMeshMD3.h.

Definition at line 152 of file IAnimatedMeshMD3.h.

Definition at line 155 of file IAnimatedMeshMD3.h.

Definition at line 154 of file IAnimatedMeshMD3.h.


The documentation for this struct was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:09 2010 by Doxygen (1.6.2)