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Holding Frames Buffers and Tag Infos. More...
#include <IAnimatedMeshMD3.h>
Public Member Functions | |
SMD3Mesh () | |
virtual | ~SMD3Mesh () |
Public Attributes | |
core::array< SMD3MeshBuffer * > | Buffer |
SMD3Header | MD3Header |
core::stringc | Name |
SMD3QuaternionTagList | TagList |
Holding Frames Buffers and Tag Infos.
Definition at line 277 of file IAnimatedMeshMD3.h.
irr::scene::SMD3Mesh::SMD3Mesh | ( | ) | [inline] |
Definition at line 279 of file IAnimatedMeshMD3.h.
virtual irr::scene::SMD3Mesh::~SMD3Mesh | ( | ) | [inline, virtual] |
Definition at line 284 of file IAnimatedMeshMD3.h.
References MD3Header, and irr::scene::SMD3Header::numFrames.
Definition at line 291 of file IAnimatedMeshMD3.h.
Definition at line 293 of file IAnimatedMeshMD3.h.
Referenced by ~SMD3Mesh().
Definition at line 290 of file IAnimatedMeshMD3.h.
Definition at line 292 of file IAnimatedMeshMD3.h.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:09 2010 by Doxygen
(1.6.2) |