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ITexture.h File Reference

#include "IReferenceCounted.h"
#include "IImage.h"
#include "dimension2d.h"
#include "EDriverTypes.h"
#include "path.h"
#include "matrix4.h"

Go to the source code of this file.

Classes

class  irr::video::ITexture
 Interface of a Video Driver dependent Texture. More...

Namespaces

namespace  irr
 

Everything in the Irrlicht Engine can be found in this namespace.


namespace  irr::video
 

The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.


Enumerations

enum  irr::video::E_TEXTURE_CREATION_FLAG {
  irr::video::ETCF_ALWAYS_16_BIT = 0x00000001, irr::video::ETCF_ALWAYS_32_BIT = 0x00000002, irr::video::ETCF_OPTIMIZED_FOR_QUALITY = 0x00000004, irr::video::ETCF_OPTIMIZED_FOR_SPEED = 0x00000008,
  irr::video::ETCF_CREATE_MIP_MAPS = 0x00000010, irr::video::ETCF_NO_ALPHA_CHANNEL = 0x00000020, irr::video::ETCF_ALLOW_NON_POWER_2 = 0x00000040, irr::video::ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff
}
 

Enumeration flags telling the video driver in which format textures should be created.

More...

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)