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A particle emitter which emits particles from mesh vertices. More...
#include <IParticleAnimatedMeshSceneNodeEmitter.h>
Public Member Functions | |
virtual const IAnimatedMeshSceneNode * | getAnimatedMeshSceneNode () const =0 |
Get mesh we're emitting particles from. | |
virtual bool | getEveryMeshVertex () const =0 |
Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices. | |
virtual f32 | getNormalDirectionModifier () const =0 |
Get the amount that the normal is divided by for getting a particles direction. | |
virtual E_PARTICLE_EMITTER_TYPE | getType () const |
Get emitter type. | |
virtual bool | isUsingNormalDirection () const =0 |
Get whether to use vertex normal for direction, or direction specified. | |
virtual void | setAnimatedMeshSceneNode (IAnimatedMeshSceneNode *node)=0 |
Set Mesh to emit particles from. | |
virtual void | setEveryMeshVertex (bool everyMeshVertex=true)=0 |
Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices. | |
virtual void | setNormalDirectionModifier (f32 normalDirectionModifier)=0 |
Set the amount that the normal is divided by for getting a particles direction. | |
virtual void | setUseNormalDirection (bool useNormalDirection=true)=0 |
Set whether to use vertex normal for direction, or direction specified. |
A particle emitter which emits particles from mesh vertices.
Definition at line 13 of file IParticleAnimatedMeshSceneNodeEmitter.h.
virtual const IAnimatedMeshSceneNode* irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getAnimatedMeshSceneNode | ( | ) | const [pure virtual] |
Get mesh we're emitting particles from.
virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getEveryMeshVertex | ( | ) | const [pure virtual] |
Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
virtual f32 irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getNormalDirectionModifier | ( | ) | const [pure virtual] |
Get the amount that the normal is divided by for getting a particles direction.
virtual E_PARTICLE_EMITTER_TYPE irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getType | ( | ) | const [inline, virtual] |
Get emitter type.
Reimplemented from irr::scene::IParticleEmitter.
Definition at line 38 of file IParticleAnimatedMeshSceneNodeEmitter.h.
References irr::scene::EPET_ANIMATED_MESH.
virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::isUsingNormalDirection | ( | ) | const [pure virtual] |
Get whether to use vertex normal for direction, or direction specified.
virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode | ( | IAnimatedMeshSceneNode * | node | ) | [pure virtual] |
Set Mesh to emit particles from.
virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex | ( | bool | everyMeshVertex = true |
) | [pure virtual] |
Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier | ( | f32 | normalDirectionModifier | ) | [pure virtual] |
Set the amount that the normal is divided by for getting a particles direction.
virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection | ( | bool | useNormalDirection = true |
) | [pure virtual] |
Set whether to use vertex normal for direction, or direction specified.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:07 2010 by Doxygen
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