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Interface for writing meshes. More...
#include <IMeshWriter.h>
Public Member Functions | |
virtual EMESH_WRITER_TYPE | getType () const =0 |
Get the type of the mesh writer. | |
virtual bool | writeMesh (io::IWriteFile *file, scene::IMesh *mesh, s32 flags=EMWF_NONE)=0 |
Write a static mesh. | |
virtual | ~IMeshWriter () |
Destructor. |
Interface for writing meshes.
Definition at line 21 of file IMeshWriter.h.
virtual irr::scene::IMeshWriter::~IMeshWriter | ( | ) | [inline, virtual] |
Destructor.
Definition at line 26 of file IMeshWriter.h.
virtual EMESH_WRITER_TYPE irr::scene::IMeshWriter::getType | ( | ) | const [pure virtual] |
Get the type of the mesh writer.
For own implementations, use MAKE_IRR_ID as shown in the EMESH_WRITER_TYPE enumeration to return your own unique mesh type id.
virtual bool irr::scene::IMeshWriter::writeMesh | ( | io::IWriteFile * | file, | |
scene::IMesh * | mesh, | |||
s32 | flags = EMWF_NONE | |||
) | [pure virtual] |
Write a static mesh.
file | File handle to write the mesh to. | |
mesh | Pointer to mesh to be written. | |
flags | Optional flags to set properties of the writer. |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:07 2010 by Doxygen
(1.6.2) |