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Scene node for rendering a shadow volume into a stencil buffer. More...
#include <IShadowVolumeSceneNode.h>
Public Member Functions | |
IShadowVolumeSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id) | |
constructor | |
virtual void | setShadowMesh (const IMesh *mesh)=0 |
Sets the mesh from which the shadow volume should be generated. | |
virtual void | updateShadowVolumes ()=0 |
Updates the shadow volumes for current light positions. |
Scene node for rendering a shadow volume into a stencil buffer.
Definition at line 17 of file IShadowVolumeSceneNode.h.
irr::scene::IShadowVolumeSceneNode::IShadowVolumeSceneNode | ( | ISceneNode * | parent, | |
ISceneManager * | mgr, | |||
s32 | id | |||
) | [inline] |
constructor
Definition at line 22 of file IShadowVolumeSceneNode.h.
virtual void irr::scene::IShadowVolumeSceneNode::setShadowMesh | ( | const IMesh * | mesh | ) | [pure virtual] |
Sets the mesh from which the shadow volume should be generated.
To optimize shadow rendering, use a simpler mesh for shadows.
virtual void irr::scene::IShadowVolumeSceneNode::updateShadowVolumes | ( | ) | [pure virtual] |
Updates the shadow volumes for current light positions.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:08 2010 by Doxygen
(1.6.2) |