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this holds the header info of an MD3 mesh section More...
#include <IAnimatedMeshMD3.h>
Public Attributes | |
c8 | meshID [4] |
c8 | meshName [68] |
s32 | numFrames |
s32 | numShader |
s32 | numTriangles |
s32 | numVertices |
s32 | offset_end |
s32 | offset_shaders |
s32 | offset_st |
s32 | offset_triangles |
s32 | vertexStart |
this holds the header info of an MD3 mesh section
Definition at line 101 of file IAnimatedMeshMD3.h.
Definition at line 103 of file IAnimatedMeshMD3.h.
Definition at line 104 of file IAnimatedMeshMD3.h.
Definition at line 106 of file IAnimatedMeshMD3.h.
Definition at line 107 of file IAnimatedMeshMD3.h.
Definition at line 109 of file IAnimatedMeshMD3.h.
Definition at line 108 of file IAnimatedMeshMD3.h.
Definition at line 115 of file IAnimatedMeshMD3.h.
Definition at line 112 of file IAnimatedMeshMD3.h.
Definition at line 113 of file IAnimatedMeshMD3.h.
Definition at line 111 of file IAnimatedMeshMD3.h.
Definition at line 114 of file IAnimatedMeshMD3.h.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Sun Oct 24 12:42:09 2010 by Doxygen
(1.6.2) |