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S3DVertex.h File Reference

#include "vector3d.h"
#include "vector2d.h"
#include "SColor.h"

Go to the source code of this file.

Classes

struct  irr::video::S3DVertex
 standard vertex used by the Irrlicht engine. More...
struct  irr::video::S3DVertex2TCoords
 Vertex with two texture coordinates. More...
struct  irr::video::S3DVertexTangents
 Vertex with a tangent and binormal vector. More...

Namespaces

namespace  irr
 

Everything in the Irrlicht Engine can be found in this namespace.


namespace  irr::video
 

The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.


Enumerations

enum  irr::video::E_VERTEX_TYPE { irr::video::EVT_STANDARD = 0, irr::video::EVT_2TCOORDS, irr::video::EVT_TANGENTS }
 

Enumeration for all vertex types there are.

More...

Functions

u32 irr::video::getVertexPitchFromType (E_VERTEX_TYPE vertexType)

Variables

const char *const irr::video::sBuiltInVertexTypeNames []
 Array holding the built in vertex type names.

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:59 2010 by Doxygen (1.6.2)