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ISceneNodeAnimatorFactory.h

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00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
00006 #define __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
00007 
00008 #include "IReferenceCounted.h"
00009 #include "ESceneNodeAnimatorTypes.h"
00010 
00011 namespace irr
00012 {
00013 namespace scene
00014 {
00015         class ISceneNode;
00016         class ISceneNodeAnimator;
00017 
00019 
00027         class ISceneNodeAnimatorFactory : public virtual IReferenceCounted
00028         {
00029         public:
00030 
00031                 virtual ~ISceneNodeAnimatorFactory() {}
00032 
00034 
00038                 virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) = 0;
00039 
00041 
00045                 virtual ISceneNodeAnimator* createSceneNodeAnimator(const c8* typeName, ISceneNode* target) = 0;
00046 
00048                 virtual u32 getCreatableSceneNodeAnimatorTypeCount() const = 0;
00049 
00051 
00053                 virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const = 0;
00054 
00056 
00058                 virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const = 0;
00059 
00061 
00063                 virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const = 0;
00064         };
00065 
00066 
00067 } // end namespace scene
00068 } // end namespace irr
00069 
00070 #endif
00071 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:57 2010 by Doxygen (1.6.2)